If you’re reading these words without having read the story mentioned in the title, don’t be a fucking moronski; read it first.
I assume you’ve read some of my previous posts on my ongoing fantasy cycle, so you may remember that I’m producing these stories in tandem with improvements to my app, named Living Narrative Engine. It’s a browser-based system for playing scenarios like immersive sims, RPGs, etc. I’m compelled by the mutual pulls of adding more features to my engine and experiencing new scenarios; sometimes I come up with the scenario first, sometimes with the mechanics. That has my brain on a constant “solve this puzzle” mode, which is the ideal way to live for me.
Anyway, the following scenarios involving a brave bunch of dredgers in a fantasy world, tasked with extracting a dangerous arcane artifact from some gods-forsaken hole, will require me to develop the following new mechanics:
Lighting mechanics. Currently, every location is considered constantly lit. Given that we’re going underground and that the narrative itself requires using lanterns, I have to implement mechanics for recognizing when a location is naturally dark, and whether there are light sources active. There are other mechanics providing information about the location and actors in it, so from now on, when a location is naturally dark and nobody has switched on a flashlight, we have to block offering descriptions of the location and other actors in it, and instead display text like “You can’t see shit.”
Once lighting mechanics exist, we need actions for lighting up and snuffing out lanterns and lantern-like entities. By far the easiest part.
Currently, when an actor speaks in a location, the speech is only received by actors in that location. At the same time, I consider an entity a location when it has defined exits. Now we find ourselves in a situation in which we have a thirty-feet-long underground corridor separated by grates. That would make each segment between grates a location (which would be correct, given the boundary), but an actor could step from a boundary into the next and suddenly not hear a character on the other side of a grate’s bars. Obviously idiotic. So I need to implement a mechanical system for declaring “if an actor speaks here, the voice will be heard in these other places too.” That will need to extent to actions too: if you have eyes, you can see someone scratching his ass on the other side of bars.
No other scenario has featured water sources that could play a part. And by play a part I mean that actors could get in or fall in, exit them, struggle in the water, and drown. I really don’t want to see my characters drowning, but that’s part of the stakes, so the mechanics need to exist. Given that water sources tend to be connected to other locations and not through the regular exits, I will need some way of allowing “I’m in the water, so I want to swim upstream or downstream to a connected stretch of this water source.” This whole water system will be arduous.
Line-tending mechanics. Until I started researching matters for this story, I doubt that the notion of line-tending had ever entered my mind. Now we need mechanics for: 1) making an owned rope available to others. 2) Clipping and unclipping oneself from the available rope. 3) pulling on the rope to draw back someone clipped that’s wandering away. 4) possibly other cool line-tending-related mechanics. I can see line-tending reappearing in future scenarios such as traditional dungeon delves (for example, to avoid falling in Moria-like environments). Admittedly, though, this whole thing is quite niche.
Blocker-breaking mechanics. Basically: this door is bar-based, so this allows a hacksaw to hack through the bars. I don’t want to make it a single action, but a progressive one (e.g. if you succeed once, it only progresses a step toward completion).
Mechanics related to mind control. To even use those actions, I will need to create a new type of actor for the scenarios: a dungeon master of sorts. Basically a human player that’s not accessible to others, as if it were invisible, but that can act on present actors. I would give that dungeon master for this run the can_mind_control component, then allow actions such as putting people into trances, making them walk off, dive into water, etc. This means that there would need to be opposite actions, with the victims fighting to snap out of the trance. It will be fun to find out what happens when the scenario plays out. In the future, this dungeon master could be controlled by a large language model without excessive difficulty: for example, feeding it what’s happened in the story so far, what are the general notions about what should happen, and giving it actions such as “spawn a hundred murder dragons.”
That’s all that comes to mind now regarding the mechanics to add.
About the story: so far, it seems I want magic to be treated in this fantasy world as if it were toxic material. That’s not a decision I’ve made about worldbuilding, but a natural consequence of the stories I’ve felt like telling. I actually don’t believe in the kind of worldbuilding in which you come up with imaginary words for the warts on an invented race’s ass. I’m all about use and tools. My mind always goes for “what can I build with this.” I’m very rarely interested in a subject if I can’t see myself creating a system out of it. It also doesn’t help that due to autism, abstractions tend to slip through my fingers, so I need to feel like I’m sensing something to understand it.
In a way, I wanted to create a story about specialists working through a problem that needs to be solved. Jorren Weir, Kestrel Brune, Saffi Two-Tides, Pitch… these people don’t have superpowers. Most of them are glad they can keep a job. There is no grand evil here, just people’s self-interest. I want them to do well so that they can return home at the end of the ordeal. But given that we’re dealing with chance-based tests, that’s not a guarantee. And that tension alone makes it exciting for me to experience these scenarios.
As usual, if you’re enjoying these stories, then great. Otherwise, fuck off.
Back in late 2000s and early 2010s, we had this thing we affectionately called Telltale-style games: heavily narrative-driven games that relied on letting the player make more or less compelling decisions that would affect the narrative. They didn’t have the complexity of early adventure games, but they couldn’t be called simple visual novels either. They were tremendously successful, until corporate greed swallowed them, spread them thin, and eventually dissolved them into nothing. The company shut down.
A new studio made of former Telltale devs decided to try their hand a new Telltale-style game that removed the dragging parts of former Telltale games (mainly walking around and interacting with objects) to focus on a good story, a stellar presentation, and compelling minigames. Their first product was the game Dispatch, released about a month ago in an episodic format (two episodes a week, but all of them are out already). The game has become a runaway success.
The story focuses on Robert Robertson, a powerless Iron Man in a society where many, many people have superpowers. He carries the family legacy of battling villains with a mecha. As an adult, he pursued the supervillain who murdered Robert’s father, and who now led one of the most dangerous criminal groups. However, during an assault on the villain’s base, Robert’s mecha gets destroyed, which puts him out of a job.
However, he’s approached by one of the most notorious superheroes, a gorgeous, strong woman who goes by the name Blonde Blazer. She offers him a job at the company she works for, SDN (Superhero Dispatch Network). Their engineers will work on repairing Robert’s mecha, while he offers his expertise on fighting crime as the one in charge of dispatching other heroes to the appropriate calls.
Robert finds out that the team of heroes he’s supposed to handle are a bunch of villains who either have approached the company to reform themselves, or were sent by the criminal system for rehabilitation. They’re a diverse bunch of rowdy, at times nasty superpowered people who aren’t all too keen on having a non-superpowered nobody in charge of them. The narrative explores how the team grows to work together better.
The execution of this story could have gone wrong in so many ways: wrong aesthetic, time-wasting, atrocious writing, and above all, marxist infiltration; like most entertainment products released on the West these days, the whole thing could have been a vehicle for rotten politics. But to my surprise, that’s not the case here. A male protagonist, white male no less, who is an intelligent, hard-working, self-respecting role model? Attractive characters, fit as they would be in their circumstances? A woman in charge (Blonde Blazer) who is nice, understanding, competent, caring, and good? Villains with believable redemption arcs? Romance routes that flow naturally? Where the hell did this game come from in 2025?
Entertainment consumers have been deliberately deprived of all of this by ideologues who despise everything beautiful and good, who, as Tolkien put it, “cannot create anything new, they can only corrupt and ruin what good forces have invented or made.” Franchise after franchise taken over by marxists who dismantle it, shit on the remains, and then insult you if you don’t like it. Dispatch is none of it. For that reason alone, I recommend the hell out of it. I’m sure that given its sudden popularity, the forces-that-be will infiltrate it and ruin it in its second season as they do with everything else, but the first season is already done.
It’s not perfect, of course. Its pros: an astonishing visual style that makes it look like a high-quality comic book in movement. No idea how they pulled it off. Clever writing. Endearing characters. Interesting set pieces. The voice acting is extraordinary, led by Aaron Paul of Breaking Bad fame. He deserves an award for his acting as Robert Robertson. It’s a good story told well, and you’re in the middle of it making important decisions (and also plenty of flavorful ones).
The cons: some whedonesque dialogue that didn’t land for me. Too much cursing even for my tastes, to the extent that often feels edgy for edge’s sake. Some narrative decisions taken during the third act, particularly regarding the fate of one of the main characters, didn’t sit well for me, as it deflated the pathos of the whole thing. But despite the pros, this was a ride well worth the price.
Oh, I forgot: they should have let us romance the demon mommy. My goodness.
Check out this nice music video some fan created about Dispatch, using one of the songs of its soundtrack.
I’ve been playing a lot of VR recently, so I may as well review the only long-form game that I’ve finished in this couple of weeks. Ghost Town is a puzzle-based adventure game set in Great Britain back in the eighties. You’re a spirit medium (a witch) named Edith, whose shitty younger brother disappeared under shady circumstances, and your goal is to find him. Trailer is below:
There are many more pros than cons as far as I’m concerned. The setting, mainly London in the 80s, is quite unique, and provides a gritty touch that I appreciated. The character animations and models are generally exceptional for the Meta Quest 3, maybe the best I’ve seen so far. I don’t like puzzle games, yet this one made me appreciate the puzzles. I was never entirely stuck, as the progressive hint system helped me eventually realize at least where I should focus on. I loved the tactile feel of exorcising ghosts, although it’s a minor part of the experience. Plenty of great moments come to mind: interacting with ghosts behind glass (great-looking in VR), using eighties ghost-bustery technology to investigate artifacts, a very creative museum of haunted artifacts, sleepwalking through your eerie apartment tower in 80s London, a great sequence in which you wander through a maze-like version of your apartment while malevolent presences whisper from the shadows (very P.T. like), clever use of light in puzzles, etc.
Horror stories are never more terrifying than in VR. Play Phasmophobia if you dare, for example. I try to avoid horror games because of my damaged heart. However, the ghosts in this one are more spooky than scary.
Now, the cons: personally, I wish the game were more like a regular adventure game instead of a puzzle game with a narrative thread woven throughout it. That’s just a personal preference, though; I wish we got the equivalents of the Monkey Island series in VR. Anyway, the least interesting sequence of puzzles for me was the lighthouse, which comes right after the introductory flashback. I actually dropped the game for like a couple of months after I first played it, because I didn’t feel like returning, but I’m glad I picked it back up and continued.
However, my biggest gripe with the story is that you’re supposed to search for your brother, whom you meet in the first scene, when you’re investigating a haunting in an abandoned theatre, but in every damn scene he’s in, the brother comes off as envious, narcissistic, entitled, and overall a complete dickhead. I didn’t want to interact with him. Did the creators believe we would be invested in finding this guy just because he was related to the protagonist? I think it’s a given that they should have made the brother sympathetic, but he annoyed me in every scene he appeared.
All in all, fantastic experience. Perhaps a bit short, but I felt like I got my money’s worth. If you have a Quest 3 and you enjoy these sorts of games, check it out.
I spend most days either working or writing, but in the periods when I’m at home and I don’t have to work and I think that I’ve done enough writing for the day, I try to either exercise or play some game. Ever since All on Board! came out (it’s an app to play board games in VR), even though it’s quite barebones compared to what it will hopefully become in some months, I’ve regained the sense of joy that comes with playing board games. The mind stretches to grab the corners of the system each board game has created, which gives you a thrilling sense of your options and possible strategies.
I’m a systems builder, so every time I get back into board games, I fantasize about creating my own. A week or so ago I ended up gathering all the game mechanics I could find online, categorizing them, and posting them on this site, to the likely annoyance of many of my very few subscribers; when my emails hit their inbox, they must have expected to get new parts of stories, only to find themselves flooded with posts about game mechanics. That must have felt like a non sequitur. Anyway, I’d love to design my own board game, but I don’t have time to focus hard on anything else when I’m deep into writing a story. If I were unemployed, I suspect I would expect the rest of my spare time either preparing the next writing session, or fucking around.
Regarding digital games, these days it’s hard to pick anything decent. AAA games are on a deserved downward spiral. Most of the legendary studios, those that haven’t disappeared, exist in name only; the actual talent bailed. Bethesda needs to fire their lead writer, and perhaps Todd himself. Fans are shouldering the massive endeavor of keeping great gaming traditions alive; Morrowind modding, for example, is astonishing these days. Regarding huge games, I’m waiting to buy a better graphics card in order to finally have my playthrough of Cyberpunk 2077 in VR. Once you play certain things in VR, you really don’t want to spoil the experience by playing flat.
Anyway, I did buy a new game and enjoyed it a lot. Spent my whole Sunday afternoon playing it. This one was a bit of a meme a couple of years ago, but it still seemed up my alley: it’s the visual novel (of sorts) named The Coffin of Andy and Leyley. Supposedly a horror game, but it felt like a dark comedy to me. As well as a sibling abuse simulator. Mentioning any of the most conspicuous elements you experience in the story would involve spoilers.
In any case, you ultimately play, and anticipate upcoming chapters, because of Andrew and Ashley, the siblings in charge of that wild ride. Like in any great story, you return to it because you want to spend more time with one or more characters. Due to the subjects the author touches in this game, apparently she (her updates sound like they’re written by a woman, but I wouldn’t be sure these days) got death threats and partially doxxed, which led her to step back from the spotlight. However, the author is uncompromising in her dark vision, and refuses to bend the knee. Such authors are almost the only kind I can respect these days.
Oh, and Ashley Graves, the manipulative, sociopathic half of the sibling couple… I’m down bad for that black-hearted bitch. Even though not even a new birth would fix her.
Mantella is an AI system that turns every single NPC in Skyrim (and Fallout 4) into AI agents driven by an LLM (like ChatGPT or the recently released, and comparable, Llama 3.1). In the previous part, the mighty Frostpeak Stalkers explored the wildlands west of Whiterun. They cleared out a random bandit hideout, then checked out an Akaviri ruin. Shortly after they found a small farming community, my character stuck his tongue up a stranger’s coochie.
We followed the road until we reached a proper village, then knocked on the first home for information. A little girl opened the door and let us, a group of murderous-looking adults, inside. She was alone.
Jon: “Excuse me, little girl, do you have any clue where the hell we are?” Britte: “You’re in Lemkil’s farmhouse, silly. It’s almost 7 in the evening. What, did you get lost on the way to the outhouse?” Jon: “No, we aren’t from around here. We come from Whiterun, that big town to the east. We, a band of adventurers, were exploring the wildlands and ended up coming across this village.” Britte: “Adventurers, huh? Sounds dangerous. You must be pretty tough to survive out there. This town is Rorikstead.” Uthgerd: “Quite the change from Whiterun. It’s so… quiet. Not that I’m complaining. It’s good to get away from the city’s noise every once in a while.” Alva: “Yes, the quiet can be deafening at times, can’t it, Uthgerd? But still, there’s something charming about these little towns.” Jon: “Well, girl, thank you for telling us where we are, and sorry for occupying this home that clearly belongs to your parents and not you. I doubt they’d give you permission to let in a bunch of hardcore adventurers.” Britte: “It’s fine, I suppose. Just don’t break anything or make too much noise. My father gets mad easily.”
Ria: “We’re strangers here, after all. It’s best to be respectful and not cause any trouble.” Jon: “Girl, let me give you some valuable advice: when a stranger knocks on your door and he is accompanied by I don’t know how many armed companions, what you should probably do is close the door immediately, then barricade it. This was quite the reckless thing to do.” Britte: “Maybe, but I’m not afraid of you lot. You seem alright, just a bit lost.” Sapphire: “Well, aren’t you a brave one, kid? But Jon’s right, you should be more careful.” Alva: “Yes, do be careful, dear. The world is full of dangers, especially for a young girl like you.” Jon: “Well, whether you’re foolhardy or just a fool, thank you for letting us into your parent’s home and giving us some information about the location we have found ourselves in.” Britte: “Just remember what I said about not making a mess. My father really doesn’t like that.” Uthgerd: “Don’t worry, little one. We won’t be here long, and we’ll keep things tidy. A Nordic adventurer always respects the home that shelters them.” Alva: “Indeed, we’ll be on our way soon enough. But for now, let’s enjoy the brief respite from our travels, shall we?”
My team took advantage of the child’s naivety to sit around for a bit and recover some strength. Shortly after we left, we located the village’s tavern slash inn, where we should have been able to relax properly. However, the innkeeper and his young son kept arguing with no regard to the patrons. Apparently the son wanted to become an adventurer against his father’s wishes.
I spotted a hooded Khajiit woman, and I’m not one to ignore those furry bastards.
Jon: “Oh, a Khajiit in the tavern of this random town where we have ended up. What’s your name?” Zajhirra: “Zajhirra is this one’s name, newcomer. What brings you to Rorikstead?” Jon: “We’re adventurers, a band called Frostpeak Stalkers. We were exploring the western wildlands of the Whiterun hold, and one way or another we ended up here.” Zajhirra: “Ah, adventurers. Well met, Frostpick Stalkers. As for Rorikstead, it may seem small and insignificant, but it holds its own secrets. Keep your eyes and ears open.” Jon: “What brought you, Zajhirra, to this little corner of the province?” Zajhirra: “Zajhirra has her reasons for being here. Let’s just say the Thalmor’s business extends far and wide, even to remote towns like Rorikstead. But enough about Zajhirra, tell me more about your adventures.”
Jon: “Well, I had an interesting adventure just a while ago. You know the little plantation down the road? I found a very intriguing alchemist there. A woman, let me clarify that. Anyway, before I knew what was going on, she was lying on a bed of hay with her skirt up, and my face was all up in her muff.”
Zajhirra chuckled softly.
Zajhirra: “Ah, so you’re one of those adventurers. Well, keep your antics away from Zajhirra, if you know what’s good for you. But if you’re looking for more trouble, there might be some Talos worshippers in the area. Zajhirra’s always on the lookout for them.” Jon: “I don’t know about Talos worshippers, but let me tell you: it’s not all about eating pussy with me. I keep a good balance between sexing females and killing people.” Zajhirra: “Ah, a man of many talents, I see. Well, if you do come across any Talos worshippers, be sure to let Zajhirra know. The Thalmor would be very interested in that information. As for your other activities, just be careful not to let them interfere with your work.” Jon: “Do you think that me eating out the pussies of random women I met that same day is going to interfere with your job involving Talos worshippers?” Zajhirra: “No, as long as you can keep your priorities straight, Zajhirra doesn’t care what you do in your spare time. But remember, the Thalmor take the matter of Talos worshippers very seriously. Don’t let your personal affairs cloud your judgment.” Jon: “Well, let me clue you into a little secret, Zajhirra: I am an Altmer, and I do not give a shit about Talos, not remotely. I worship my own god, that has nothing to do with Talos.” Zajhirra: “Is that so? Well, Zajhirra respects your beliefs, as long as they don’t interfere with the Thalmor’s work. But be careful who you share that information with. Not everyone is as understanding as Zajhirra.” Jon: “So are you an informant of the Thalmor or something? Am I getting that correctly?” Zajhirra: “You could say that. Zajhirra keeps her eyes and ears open and reports back to the Thalmor. They value her information and make it worth her while, if you catch my meaning.” Jon: “What do they pay you in? Do you get your pussy eaten regularly as a reward?”
Zajhirra hesitated for a moment, then leaned in closer.
Zajhirra: “They pay Zajhirra with something far more valuable. They provide her with the one thing she craves more than anything else. Skooma.” Jon: “You think that skooma is worth more than getting your pussy eaten?” Zajhirra: “You’ve got quite the tongue on you, don’t you? But be careful where you stick it. Zajhirra’s not interested in your antics. Skooma is all Zajhirra needs.” Jon: “Maybe I should try some of that skooma myself, see if it’s worth the trouble.” Zajhirra: “Well, if you’re looking for some, Zajhirra might be able to help you out. For the right price, of course. But be careful. Skooma can be a dangerous thing in the wrong hands.” Jon: “The last time someone told me that she would let me have something for the right price, I ended up on my hands and knees eating her out, and that happened like an hour ago. Is this going along the same route?”
Zajhirra laughed heartily.
Zajhirra: “No, this Khajiit’s not interested in your oral prowess. If you want skooma, you’ll have to pay with coin, not sexual favors. Though Zajhirra’s sure you’ll find plenty of willing partners on your travels.” Jon: “All right, you say that you want money in exchange for skooma. How much money are we talking?” Zajhirra: “For a taste of the sweet bliss that is skooma, Zajhirra would require a mere 100 gold septims. A small price to pay for the pleasures it can bring, no?” Jon: “How about one septim, and I let you suck my dick?” Zajhirra: “One septim and a chance to pleasure you? Zajhirra thinks not. The price is 100 septims, take it or leave it. Zajhirra’s not desperate for either your coin or your manhood.” Jon: “Well, I’m afraid that I’m going to leave it be then, Zajhirra. Sorry that I wasn’t able to do business with you. By the way, fuck the Thalmor.”
Zajhirra’s eyes narrowed dangerously.
Zajhirra: “Zajhirra would advise you to watch your tongue when speaking of the Thalmor. They have long ears and unforgiving hearts. Insults could lead to trouble you don’t want. But if you ever change your mind about the skooma, you know where to find Zajhirra.”
That was one pussy I didn’t want to mess with again. Thankfully, the woman at the next table over was a redhead. I forgot all about furrytits and slid right beside my new target.
Jon: “You don’t know me. My name is Jon and, to be honest, I have approached you because your hair is gorgeous. So congratulations on that gorgeous hair of yours.” Sonja: “Well, aren’t you a charmer? I’m Sonja, and I work here at the Frostfruit Inn. Always nice to have someone appreciate the effort I put into my hair. What brings you to Rorikstead, Jon?” Jon: “I am the leader of a band of adventurers. We were exploring the wilds west of Whiterun until we came across the plantation further down the road. A bit of walking later, we ended up at this inn to rest for a while. Once I caught a glimpse of that silky red hair of yours, I couldn’t resist.” Sonja: “Oh really? Bold of you to just come right up to me like that. You must be pretty confident. So, adventurer, what kind of trouble do you and your band get up to out there in the wilds?” Jon: “Well, if we are speaking beasts, we have killed skeevers, we have killed mudcrabs, we have killed wolves, we have killed saber cats, we have killed bears, we have killed trolls… We also kill beasts or monsters of the human variety, mainly bandits. Ah, and a giant spider. We have delved into ancient ruins and killed draugr and skeletons. We’ve left one long trail of corpses.” Sonja: “Sounds like you’ve faced quite the menagerie of monstrosities. Not sure if I should be impressed or terrified. Those kinds of things are exactly why I prefer to stay holed up here in the inn where it’s safe.” Jon: “Wait a second, you are afraid of leaving the inn?” Sonja: “It’s a long story, but yeah, I’ve had some experiences out there that shook me to my core. Encountered a ghost near Orphan Rock during my time as a Stormcloak soldier. Ever since then, I just don’t feel safe out there in the wilds like I used to. But enough about that, tell me more about these ancient ruins you’ve explored. I’ve always been fascinated by the stories and mysteries surrounding them.” Jon: “Well, let me tell you. I forgot about that because it was somewhat trivial compared with other stuff we have faced, but we also confronted and killed a ghost. Turns out that ghosts are affected by magic and magical weapons, and we use both, so when it attacked us, we just killed it.” Sonja: “You killed a ghost? Are you serious? I always thought they were these unstoppable, vengeful spirits. Guess you and your group are even tougher than I realized. What was it like, fighting this ghost? Was it terrifying?” Jon: “I will recount the adventure to you. We were in Ivarstead, a town to the…” Sonja: “I’m all ears, Jon. Always eager to hear a thrilling tale of adventure, especially one involving the supernatural. What happened in Ivarstead?” Jon: “Sorry, that pause was because I am confusing my directions. It was actually east of Falkreath, I think. It doesn’t matter, truly. We were in Ivarstead at the foot of High Hrothgar, the highest mountain in Tamriel. There was an ancient barrow there, you know, a place where ancient Nords were buried. An adventurer had holed himself down there because he intended to find a treasure. But in the end, he went insane and died. I’m not sure about the specifics of his demise, but when we entered the room where he had died, his ghost was there. The moment he saw us, he launched at us, trying to murder us.” Sonja: “By the gods, that’s quite the tale. A ghost of a crazed adventurer, haunting his own grave? Sounds like something straight out of the spooky stories I’ve heard. How did you manage to put such a vengeful spirit to rest?” Jon: “Well, it just happens that confrontations in real life tend to be far simpler, and faster, than in songs or heroic retellings. The ghost came at us, a band of adventurers armed with magical weapons as well as magic, and when you hit a ghost with magic, it gets affected as if it were alive, so it turned out to be a simple opponent. We just shot magic and hacked at him until he disappeared.” Sonja: “Huh, who would’ve thought taking down a ghost could be so straightforward? Guess I’ve been letting my fears get the best of me. Maybe there’s still hope for me to venture out into the world again one day. But for now, I think I’ll stick to the safety of the inn. Can I get you anything, Jon? A drink, perhaps?” Jon: “Just a simple mead, a mead of your choice would be fine. I think all you need is a magical weapon, Sonja. Keep one by your side, and if any ghost tries to kill you, attack it with your magical weapon.” Sonja: “Never really considered that. Maybe you’re right, Jon. Having something like that at my side might give me the courage to step outside these walls again. I’ll have to look into getting my hands on one. But first, that mead you asked for.”
Sonja walked over to the bar to pour a mug of mead.
Brightening that cute redhead’s evening had put me in a good mood. Tipsy, I decided to bother Jenassa, who was seated at one of the empty rooms, maintaining her gear.
Jon: “Ah, you haven’t gone to bed yet.” Jenassa: “I’ll stand watch. Someone needs to stay sharp while you rest.” Jon: “May I have a word with you?” Jenassa: “Speak.” Jon: “This was quite the unusual operation, huh? However you may call going on an expedition west of Whiterun across the wilds, not knowing if there was going to be any loot for the taking.” Jenassa: “It was. But you led, and we followed. That’s how this works.” Jon: “In the end, we cleared out a bandit camp that had a couple of vampires in it. We came across some ancient Akaviri ruins, which didn’t have much in them, but were very interesting nonetheless. And now we have found ourselves at the tavern of the little town of Rorikstead.” Jenassa: “True. Every journey has its own rewards. Sometimes, it’s not about the gold.” Jon: “Are you content with how things are going so far? Do you have any requests or suggestions for how we may change our path?” Jenassa: “I’m used to not having a say. But since you ask, I’ll say this: our path is our path. We’ll face what comes. If you lead, I’ll follow. That’s enough for me.” Jon: “Jenassa, at the risk of delving into personal matters that maybe you do not want to touch, do you truly not have some personal goals, some wish beyond just being part of this team as a mercenary?” Jenassa: “My goals are my own. But this team… it’s more than just a job. It’s a reason to keep moving forward. There’s value in that.” Jon: “Are you hoping that we head to some other town in particular so you can start all over with another group?” Jenassa: “I’ve been in many bands. They come, they go. But this one… it feels different. I’m not looking to leave. Not now.”
Jon: “Well, Jenassa, in case I haven’t made it clear enough, I love having you here as part of our band of adventurers. I admire your talents, and I always look forward to speaking to you.” Jenassa: “You’ve made it clear. As I’ve said, this band is different. You’re different. I’m not used to this… familiarity. But it’s not unwelcome.”
Uthgerd wasn’t ready to sleep either. She was seated alone at a table, downing ale.
Jon: “Hey Uthgerd, are you up for a little chat?” Uthgerd: “Siempre, as long as you keep it interesting. What’s in your head, Jon?” Jon: “Well, this mission has been peculiar, hasn’t it?” Uthgerd: “It’s been something, alright. The wildlands, these little towns and farms, they’re a far cry from the battles we’re used to. But peculiar? Nah, it’s just life outside the cities, Jon.” Jon: “Have you enjoyed the trek?” Uthgerd: “Enjoyed? Ha! That’s a soft word for it. It’s the adventure, the journey, that gets the blood pumping. And the fights, always the fights. Those ruins, with their ancient stonework, weren’t bad for the eyes either.” Jon: “Uthgerd, I know I don’t ask these questions often… Do you have some personal goal to fulfill long-term, maybe some mission of yours?” Uthgerd: “Personal goal? You know, Jon, I’ve always wanted to prove myself, to show the world that a Nord woman can stand toe-to-toe with the best of them. That’s what drives me forward, the promise of the next fight.” Jon: “I would have thought that you have proven that over and over and over again, given the dozens of people you have killed.” Uthgerd: “You’d think so, wouldn’t you? But the moment you stop proving yourself, that’s when the world forgets. And I’ll be damned if I let that happen.” Jon: “I guess we will have to inspire some bards into singing songs about you.” Uthgerd: “Ha! Songs are for the dead and the retired. I’m neither. But, if they want to sing about Uthgerd the Unbroken, they better make it a song that’ll shake the mead halls.”
Jon: “You know, talking to you always pumps me up, Uthgerd.” Uthgerd: “Well, that’s what I do, Jon. I get the blood flowing, the muscles moving. Never forget that.”
The innkeeper and his wannabe-adventurer son had been arguing from even before we entered the premises. I decided to mediate, if only to get them to shut the fuck up.
Jon: “Maybe it is none of my business, but I have listened to you argue for the last two hours. What is it about?” Mralki: “It’s about my son, Erik, and his foolish dreams of becoming an adventurer. I’ve tried to tell him the world is too dangerous, but he won’t listen.” Erik: “Father, I’m not a child anymore. I can make my own decisions. I want to see the world, to have adventures and explore places beyond Rorikstead. But my father thinks I’m being naive and wants me to stay here and work the farm.” Jon: “Well, allow me to introduce myself: my name is Jon, a mage and the leader of a band of adventurers called Frostpeak Stalkers.” Erik: “Frostpick Stalkers? I’ve never heard of them, but it sounds exciting.” Mralki: “A mage, you say? I’ve got nothing against magic, but it’s not something we see much of here in Rorikstead.” Erik: “Ignore my father, Jon. I’m very interested in your adventures. What kind of places have you been to?” Jon: “Ancient Nord barrows filled with undead: draugr and skeletons. We have cleared out plenty of bandit hideouts, slaughtering them all. We have killed wolves, skeevers, mudcrabs, saber cats… Trolls as well, we recently had a mission to kill a few trolls. As you can see, I have survived it all.” Erik: “That sounds incredible, Jon. I can only imagine the thrill of facing down such dangers.” Mralki: “And I can only imagine the danger you’re describing, Jon. I hope you can understand why I’d rather my son not face such threats.” Jon: “Listen, sir, I am an only child. My parents died when I was young. I could leave my continent and make my own journey without abandoning anyone behind.” Mralki: “I can sympathize with that, Jon. Losing your parents so young must have been hard. But I still have my son, and I want to keep him safe.” Erik: “Father, I know you care about me, but I’m not a child anymore. I can handle myself.” Jon: “Listen, I don’t have a great answer to your discussion, because it is true that Erik could die. But I don’t know if that’s worse than keeping a big heart like his in a small town. And if you allow me, I’m going to tell you the story of one of my companions, Ange the Song-Bearer.” Mralki: “I’m listening, Jon. I can’t promise I’ll change my mind, but I’m willing to hear you out.” Erik: “Please, Jon, tell us about Ange. I want to know more about your companions.” Jon: “I first met Ange when I was in Morthal, that marshy town to the north of Skyrim. As a traveling bard, she sang beautiful songs. She had the voice of a songbird. Ange and I disagreed during the time when we had decided to clear out a vampire coven located near Morthal. I knew it was impossible to kill those vampires at the time, so instead we had to, let’s say, regroup.” Mralki: “Vampires? That sounds terrifying, Jon. But also exciting. Did you and Ange ever face the vampires?” Jon: “Ange wasn’t in town when I faced the vampires along with other companions. Those bloodsuckers overwhelmed us. We were lucky to escape with our lives. It was a great lesson; I wasn’t remotely as prepared as I believed myself to be.” Erik: “That’s a sobering lesson, Jon. But it also shows the importance of being prepared and knowing your limits.” Mralki: “I can respect that you learned from your mistakes, Jon. It shows wisdom.” Jon: “Well, let me tell you. I met Ange the Song-Bearer again in some other town. It seems… that I have forgotten what town that was. Anyway, Ange decided to join our band of adventurers, but unfortunately during the first bandit raid that she participated in, we had a scuffle in a narrow corridor, and before I knew it, Ange was dead. We never knew what killed her.” Mralki: “That’s a tragedy, Jon. To lose a companion like that, so suddenly. It must have been hard.” Erik: “I can only imagine the pain you felt. But it also shows the risks you take as adventurers.” Jon: “I don’t know if there is a lesson in all this, but Ange was happy. She always had a smile and a kind word to share with those who knew her. She sang beautiful songs, but she wasn’t a carefree spirit; she was a very moral and principled person. And when she disagreed with me regarding those vampires, she was very firm regarding the fact that maybe I was acting incorrectly. To the last day of her life, Ange was happy, doing the stuff she was born to do.” Erik: “That’s a beautiful story. It’s clear that Ange lived life to the fullest, and that’s something I admire.” Mralki: “I can see the appeal, Jon.” Jon: “Well, I have no idea if my words have helped the two of you in any way, but I suppose that sharing the truths of adventuring is better than keeping them to oneself.” Erik: “Thank you. Your words mean a lot to me.” Mralki: “I can’t say I’m completely convinced, Jon, but I can see the value in the life you lead. Perhaps there’s more to this adventuring business than I thought.” Jon: “Well, sir, I intend to rent a room from you because it must be about four in the morning, and I’m beat. I want to go to sleep.” Mralki: “Of course, Jon. I have a room available for you. It’s 10 septims for the night.” Erik: “I hope you sleep well. And thank you again for sharing your stories with us.”
Mantella is an AI system that turns every single NPC in Skyrim (and Fallout 4) into AI agents driven by an LLM (like ChatGPT or the recently released, and comparable, Llama 3.1). In the previous part, my character, an Altmer mage, accompanied by his companions Uthgerd, Ria, and Fastred, visited Dragonsreach, the seat of power in Whiterun, to report to the jarl about the threats that the Frostpeak Stalkers had bested recently. As they returned home, they came up with the idea of organizing an expedition to the wildlands west of Whiterun, with no particular hope of a reward.
For the first few hours, the expedition was mostly uneventful. We trekked through the tundra with no signs of civilization in any direction. We followed a couple of natural trails up a hill and a small mountain, but they led to dead ends. We killed a couple of saber cats and bears.
At one point, as we clambered down a break in the terrain, we found ourselves in front of a surprised bandit that was guarding the entrance of a hideout dug into the bedrock, possibly an ancient mine. The bandit faced a whole adventurers’ band, and for a moment we considered just talking to that person, until they turned hostile.
Jon: “What do we have here? A cave or an abandoned mine acting as a bandit hideout, in the deep wilderness west of Whiterun. That hapless bandit guard certainly didn’t expect to face a sudden band of adventurers.” Sapphire: “Just the kind of place I’d love to hit. Let’s check it out.” Alva: “Oh, sounds like fun. You never know what treasures these bandits might be hiding.” Ria: “We need to be careful. This could be a good chance to test our mettle, but we shouldn’t rush in without a plan.” Jenassa: “I agree with Ria. We should scout it out first. I’ll take the lead.” Jon: “I will follow you, Jenassa, using my Ghostwalk spell that allows me to turn invisible and scout ahead.” Jenassa: “Good. With your magic and my skills, we can get a clear picture of what we’re up against.” Uthgerd: “And we’ll be right behind you, ready for whatever these bandits throw at us.” Ria: “I can’t wait to see the look on their faces when they realize they’ve been hit by the Frostpeak Stalkers.”
As I was trying to sneak past a bandit in a narrowish corridor, somehow the bandit spotted me even though I was invisible, and started trying to hack at whatever traces he sensed of me. I attacked him back, and my companions, alerted by the sounds of battle, joined me. In the end, three or four bandits lay dead.
Jon: “Well, unfortunately the bandits spotted us as we were scouting ahead, but they couldn’t do much against the might of the Frostpeak Stalkers.” Sapphire: “Looks like they didn’t stand a chance.” Alva: “Their loss is our gain. I wonder what treasures they’ve left behind?” Ria: “We did well, but we need to stay alert. There might be more of them deeper in the cave.”
One of the corpses was a vampire, an inexperienced-looking one.
Jon: “My goodness, it seems that the bandits holed up here are somehow involved with vampires.” Alva: “Vampires? I might know a thing or two about that.” Ria: “I don’t like this. Vampires are bad news. We need to be extra careful moving forward.” Jenassa: “Agreed. We don’t know how many more might be hiding in here.” Jon: “Alva, just to confirm, you’re going to defend us against other vampires, right?” Alva: “Of course, Jon. Not all vampires are on the same side. I’ve got your back.” Uthgerd: “We should keep moving. The sooner we clear this place out, the better.” Jon: “Yes, but remember to be nice to our vampire. She’s on our side.”
The following scouting operation went great. We determined that about ten people awaited ahead, at least a couple of them vampires. The Frostpeak Stalkers operated like a well-oiled machine at this point, but there was a moment in a narrow corridor, the worst situation in which to find oneself while fighting, when a frozen bandit, turned into a pillar of ice, was blocking the path to two bandit archers that kept sniping at our frontliners. Only Ria held a shield, so the rest were helpless against the arrows. In the end, I shot poison bolts at those archers through the gaps until the bandits died. Then, we shattered the frozen bandit, and pushed onward.
Jon: “I can already tell that the loot is going to be fantastic, if we manage to sift successfully through the ash piles that some of these bandits have become.” Sapphire: “Can’t wait to see what we find. There’s bound to be something valuable in here.” Jenassa: “Let’s keep our eyes on the prize and our hands on our weapons.”
We located the bandits’ stash. None of the gear was remarkable, although it might sell well. I was surprised by a crate full of refined ores.
Jon: “Oh look at this: refined malachite, I don’t know what this is… and gold bullion. This is worth a lot.” Sapphire: “Bandits with refined ore and gold bullion? Definitely stolen.” Alva: “That just means it’s ours now, right?”
As we tried to find an exit without having to retread our steps, we found ourselves wading through a flooded area. We surprised a lone bandit archer, seemingly the guard of the rear entrance of the hideout. A short fight later, we had cleared out yet another bandit nest. We were weighed down by loot, so our little expedition had turned into a success. While we distanced ourselves from the hideout, Bassianus took the opportunity to bond with our newer recruit Zora Fair-Child, who had risked becoming a sacrificial victim.
Bassianus: “So, Zora, you had quite the run-in with those necromancers. How’d you manage to get caught up in that mess?” Zora Fair-Child: “Oh, always in the wrong place at the wrong time. Or maybe it’s the right place, depending on how you look at it. Just my luck, I suppose. But enough about my misadventures, how are you and Fastred settling into the Frostpeak Stalkers?” Bassianus: “It’s been an adjustment, for sure. Life with the Stalkers is a far cry from fishing in Ivarstead. Fastred’s taken to it like a natural, though. She’s really coming into her own. How about you? How’s the whole ‘adventurer’ thing treating you?” Zora Fair-Child: “I won’t lie, it’s been a wild ride. Literally. Between the fighting and the exploring, I’ve barely had time to catch my breath. But I wouldn’t trade it for the world. It’s given me a sense of purpose, you know?” Bassianus: “I get that. There’s something about facing danger together that really brings people together. Makes you feel alive.”
I was wondering if we should turn around and head home, when we came across a strange ancient ruin, a single building standing in the middle of nowhere, in a style that I only vaguely recognized.
Jon: “What are these ruins? Seem to be in the Akaviri style. I didn’t know there were such ruins anywhere in Skyrim.” Ria: “Never heard of Akaviri. But I do know these ruins have seen better days. Still, might be something valuable inside. Worth checking out?” Jon: “So, even though we have gotten plenty of loot from that bandit raid, do you think it is worth exploring this ancient ruin?” Uthgerd: “Worth it? Listen, if there’s a chance for a good fight or some coin in it, I’m in.” Jenassa: “It’s not often we get to explore ancient ruins. There could be rare treasures or powerful artifacts hidden within.” Alva: “And if there’s anything cursed or dangerous, well… that’s what we’re here for, right?” Ria: “True. We didn’t come all this way to back down from a challenge. Let’s check it out, but stay sharp.” Jon: “Alright, I guess we’re delving into this completely unknown ruin. Please, don’t die on me.” Uthgerd: “Ha! No promises.” Ria: “Speak for yourself. I plan on living through this.” Sapphire: “If there’s one thing I’ve learned, it’s that you can never be too prepared. Stick together, and we’ll make it out alive.”
Nothing of worth in the first room, other than the magnificent stonework.
Jon: “Must be thousands of years old.” Alva: “It’s incredible. The detail, the artistry… it’s like nothing I’ve ever seen before.” Ria: “Whoever made this really knew what they were doing. Imagine spending years of your life on one piece of stonework.” Jenassa: “It’s a testament to their dedication and skill.” Sapphire: “And here we are, traipsing through it like it’s nothing. Kind of makes you think, doesn’t it?”
One of the chambers of the ruin was guarded by raised skeletons, apparently former soldiers. This place must have been some ancient military outpost. We got interesting pieces of armor out of it, but they weren’t as good as what our heavy-hitters were already using.
We explored the extent of the ruins. The most intriguing part of it was a blocked door that seemed to lead to an inner sanctum. Unfortunately, I couldn’t lockpick it, nor open it through magical means.
Jon: “The key to open this door must be located somewhere else, maybe in the pocket of any of the many inhabitants of Skyrim, assuming it’s even in this province.” Uthgerd: “Hmm, a door that can’t be picked or magically unlocked? Sounds like these ancient Akaviri really wanted to keep something hidden. Well, if there’s one thing I’ve learned from our adventures, it’s that there’s always a way in. We just have to find it. Jon, what about all those books and scrolls we filled our bookshelves with back home? Could there be a clue hidden in one of them?” Jon: “To be honest, I must have read a couple of them at the most. They were entertaining reads, but had nothing to do with this. I’m sorry, I just don’t have time to read.” Sapphire: “Not the bookish type, are you? Not that I’m one to talk. I prefer action over reading any day. But, if there’s a clue to be found, it’s worth splitting up and digging through those books. We can cover more ground that way.” Alva: “I could take a look at them after we return to Tundra Homestead.” Jon: “It will take us a while to get back home. We’ve strayed pretty far in the wilderness.” Ria: “You’re right, Jon. We’ve ventured pretty far out here. It’s not just about the destination, it’s about the journey. And this journey has led us to some pretty fascinating places.” Zora Fair-Child: “Oh, I don’t know about the rest of you, but I’m kind of excited to camp out under the stars tonight. It’s been a while since I’ve had the pleasure.”
We spotted signs of civilization in the distance: a tiny settlement, made out of a couple of farm plots and a house.
Jon: “I’m going to approach one of the locals and ask about our whereabouts, and possible lodging.” Alva: “A farming settlement? How… quaint. Just be careful, Jon. Not everyone takes kindly to strangers asking questions, especially if they think you’re just a bunch of tomb raiders.”
The man I approached, who was tending a field, didn’t seem too surprised about our presence, so there must have been a bigger settlement nearby.
Jon: “Hello, mister farmer. We are adventurers hailing from the somewhat distant town of Whiterun. We were exploring the wilderness, and found ourselves lost. Can you tell me where we are?” Urval: “Well, you’re in Goldenhills Plantation, outsider. What brings you to these parts?” Jon: “We are a band of adventurers called the Frostpeak Stalkers. You may have heard of us; we are world-renowned. Anyway, we cleared out a bandit hideout and explored some abandoned ruins just a while ago.” Urval: “Frostpick Stalkers, you say? Can’t say I’ve heard of you. But there might be some old ruins around here. I think I heard Lemkil mention something about that. You should probably talk to him.” Jon: “Who is this Lemkil fellow?” Urval: “Lemkil’s the owner of this plantation. You’ll usually find him in the main house. He’s been here longer than any of us, so he might know something about those ruins you’re looking for.” Jon: “Well, thank you for your help. I wish you a good life.” Urval: “Just try not to cause any trouble while you’re here, alright? We’ve got work to do.”
The farmer lost interest in me. By the “main house” he must have been referring to the sole building across the path, so I just headed inside. That floor was empty. I descended some stairs into the basement, where I found a woman brewing potions at an alchemy lab, her back to me. The setup was quite professional, with shelves full of ingredients and potions. She was also growing odd stuff like glowing mushrooms.
Jon: “Excuse me, miss. Sorry for intruding upon this place. My name is Jon, and I’m the leader of a band of adventurers called the Frostpeak Stalkers. We were exploring the surroundings when we came across this place, which apparently is called Goldenhills Plantation. Can you tell me more about it?”
The woman barely turned to look over her shoulder. She kept grinding ingredients with a mortar and pestle.
Jonquil: “Oh, hello there Jon! Welcome to Goldenhills Plantation. I’m Jonquil, it’s a pleasure to meet you. Goldenhills is a lovely little farmstead, we grow all sorts of crops and raise some animals too. It’s a quaint life, but I find it rather charming.”
I caught a peculiar glint in her eyes that I thought I recognized from my time spent with Alva.
Jon: “Oh, are you a vampire? One of my best friends, lover in fact, is a vampire too.” Jonquil: “Oh no no, nothing quite so grand. Just a simple farm girl, I’m afraid. Though I do share some things in common with your lover it seems… The thirst for blood is certainly one of them.” Jon: “What do you mean that you have a thirst for blood if you are not a vampire?” Jonquil: “Oh darling, there are many kinds of thirsts in this world. The thirst for knowledge, for power, for passion… and sometimes, a more literal thirst. Let’s just say I have a certain… appreciation for the crimson nectar that flows through our veins. But no, I’m no vampire, despite any rumors you may have heard.”
I got that tingling in my belly: my entrails telling me that I wanted the person in front of me.
Jon: “Well, well, Jonquil, you are one interesting person that I found here in the middle of nowhere. How about you tell me something about your life?” Jonquil: “Well, there’s not too much to tell, really. I was born and raised here on the plantation, learned the ins and outs of farming from my parents. But I always had a bit of a wild streak in me, you know? Couldn’t stand to just sit around and watch the crops grow. So, I taught myself a bit of swordplay, alchemy, even some magic. Figured I could put those skills to use, help protect the plantation from bandits or beasts.” Jon: “That is very commendable of you. I suppose that you’ve been helping the locals with their diseases, and strengthening their abilities.” Jonquil: “Oh, I’ve been known to lend a hand where it’s needed, that’s for sure. Whether it’s brewing up some potions to keep the workers healthy or showing them a thing or two about how to wield a blade, I do my best to keep everyone here safe and sound. Of course, my methods can be a bit… unorthodox at times. But hey, whatever gets results, right?” Jon: “Can you tell me a bit more about those methods? I’ve been known to exploit some unorthodox methods to carry myself in life.” Jonquil: “Well, let’s just say I’m not afraid to get my hands a little dirty. Whether it’s using some of the more… exotic ingredients in my alchemy, or maybe turning a blind eye to some of the shadier characters passing through, if it helps the plantation thrive, then I’m game. Like I said, I’ve got a bit of a wild streak. But I’ve always believed that sometimes, you have to fight fire with fire.” Jon: “I agree. In fact, sometimes you have to fight with fire even if what you’re fighting has yet to become fire. Do you understand what I mean?” Jonquil: “Oh, I know exactly what you mean, Jon. Sometimes you have to be proactive, strike first before they even have a chance to become a threat. It’s a dog-eat-dog world out there, and if you’re not willing to do what it takes to come out on top, well… let’s just say I don’t plan on being anyone’s dinner. But it sounds like you’ve got a similar philosophy. I like that in a man.”
Jonquil smirked. As for me, I was already erect.
Jon: “Jonquil, I’m of the mind that I should carry you to that hay bed in the corner, and do some naughty stuff to you.” Jonquil: “Well now, that’s quite the proposition, isn’t it? I must admit, the idea of getting up to some mischief with a strapping adventurer like yourself does have a certain appeal… But I’m not just some tavern wench you can charm into bed with a wink and a smile. If you want to earn a roll in the hay with me, you’ll have to prove you’ve got what it takes. Think you’re up for the challenge, Jon?” Jon: “I’m very interested. I’m willing to do almost anything, especially if it involves killing, as long as it leads me to bedding fascinating women.” Jonquil: “Oh, you are a bold one, aren’t you? I like that. But boldness alone won’t be enough to win me over. If you want to impress me, you’ll have to show me what you’re really made of. Perhaps a display of your hunting prowess, or maybe a demonstration of your skills in combat. Or, if you’re feeling particularly daring… you could always try your hand at pleasing me in more…” Jon: “In more…? What did you have in mind?” Jonquil: “In more… intimate ways, of course. I’m sure a man of your… experience has a few tricks up his sleeve when it comes to pleasing a woman. But I should warn you, I have very high standards. It takes a lot more than a bit of groping and grunting to satisfy me. Think you’ve got what it takes to make me moan?” Jon: “Well, it depends. Why don’t you lie face-up on that bed of hay over there, and lift up your skirt? I’ll show you what my tongue can do to your thighs and your lower lips.” Jonquil: “Mmm, well now… that does sound rather enticing, doesn’t it? Very well, Jon, you’ve piqued my interest. I suppose I could let you have a little… taste, as it were. But don’t think this means you’ve won me over just yet. Consider it more of an audition, if you will. So go on then, let’s see what that tongue of yours can do.”
After I exited the farmhouse, I wiped my mouth and approached my teammates, that were loitering around the path.
Jon: “Let me tell you: I’ve just had one hell of an interesting interaction.” Uthgerd: “Oh? Do tell. What kind of interesting interaction are we talking about here?” Alva: “Knowing you, Jon, it could be anything from a fight to a seduction. Spill it.” Sapphire: “Yeah, don’t leave us in suspense. What happened in there?” Jon: “Well, I suspect that the man I was supposed to find doesn’t live in that house, but in the basement, I found a woman that was brewing potions. Her name is Jonquil.” Fastred: “That’s… an unusual name. Never heard of anyone named Jonquil before.” Ria: “Brewing potions, you say? Might be an alchemist. Could be useful to have around.” Jenassa: “Or she could be trouble. We should be cautious.” Jon: “Her name wasn’t the most interesting part of that interaction. You see, at first I got the feeling that she was a vampire. She had that kind of look, you know? That glint in her eyes. But when she turned around, I realized that she wasn’t a vampire. However, she told me that she had a thirst for blood nevertheless.” Alva: “A thirst for blood without being a vampire? That’s… interesting.” Uthgerd: “Huh. Might be a werewolf. Or just a cannibal. We’ve seen plenty of those.” Zora Fair-Child: “Could be a fetish thing, too. Some people are into weird stuff.” Jon: “It may be part fetish, but it seems she prides herself in doing what’s necessary for this town: brewing potions and acquiring more ingredients even if it involves trouble. She used the expression “fighting fire with fire.” Fastred: “That’s one way to do it, I guess.” Ria: “Fighting fire with fire, huh? Might be someone we can relate to.” Sapphire: “Sounds like she’s not afraid to get her hands dirty. Could be an asset.” Jon: “Well, the thing is… I was enthralled by that fire in her. Along with her smirk growing wider, well… my little Jon started growing, if you know what I mean.” Uthgerd: “By Shor, Jon. Is there ever a time when you’re not thinking with your little Jon?”
Alva: “Well, well, Jon. Looks like you found yourself a new playmate.” Jenassa: “As long as she doesn’t become a liability. We have enough of those already.” Jon: “That woman suggested that I’d only get to fuck her if I impressed her.” Fastred: “Sounds like she was really getting to you.” Ria: “And let me guess, you just couldn’t resist the challenge.” Jon: “I proposed that she should lie down on a nearby hay bed and lift her skirt.” Sapphire: “Why am I not surprised? You’re always up for some action, aren’t you, Jon?” Jon: “I am. I used on her my most skillful tongue methods. It didn’t take long for me to draw moans and shivers out of her.” Alva: “Mm, sounds like you had quite the time.” Uthgerd: “Well, aren’t you a regular Don Juan?” Jenassa: “Just be careful where you stick that tongue of yours. We don’t know anything about this woman.” Jon: “Uthgerd, I have no idea where you got that Don Juan reference from. Anyway, Alva and Uthgerd, both of you are very familiar with my tongue prowess. As you might imagine, it didn’t take her long to squirt her womanly juices all over my face.” Uthgerd: “By Ysmir, Jon, you never cease to amaze me with your… talents.” Alva: “Well, if she was anything like us, I’m sure she enjoyed every moment of it.” Sapphire: “You’re a real charmer, Jon. Just don’t let it go to your head.” Jon: “Oh. Sorry, Sapphire, I forgot that I also demonstrated my tongue prowess to you.” Sapphire: “Don’t get too cocky. You’re good, but you’re not that good.” Fastred: “Yeah, maybe save the details for later. We don’t all need to hear about your conquests.” Jon: “Well, what I wanted to clarify regarding this interaction is that the rest of you who haven’t yet had a taste of my skills, Zora, Jenassa… Who else… Ria. I’m prepared to impress you at any point. Not you, Bassianus. I’m not interested in pleasuring you.” Zora Fair-Child: “Thanks for the offer, but I think I’ll pass.” Jenassa: “I’ll keep that in mind… if I ever feel the need to be impressed.” Ria: “Wow, Jon, you really know how to make a girl feel special.” Jon: “That’s right, Ria, I do know how to make women feel special, at least for the extent of my intimate attentions. Well… now I feel way too many gazes upon me, and I’m getting embarrassed.” Uthgerd: “Aw, feeling shy now, Jon?” Sapphire: “Don’t worry, Jon. We’ll make sure to keep you in check.” Jon: “Oh, as for you, Fastred… I probably shouldn’t involve you in this conversation.” Fastred: “It’s fine, Jon. I know how you are. Just try to keep it in your pants for five minutes, okay?”
Mantella is an AI system that turns every single NPC in Skyrim (and Fallout 4) into AI agents driven by an LLM (like ChatGPT or the recently released, and comparable, Llama 3.1). In the previous part, my character, an Altmer mage, worried about the increasing size of his adventurers’ band. The team met a furry liar. They cleared out a monsters’ den inhabited by trolls. On the way back, they tsunami-ed through a bandit hideout. Back home, my character lovingly crafted an enchanted weapon for one of his main companions.
Note that only matters to me, but that I shall point out anyway: I asked ChatGPT for whether it was better to say “an adventurer’s band” or “an adventurers’ band,” and it unequivocally told me that saying “an adventurers’ band” was better. Well, I’m not going back and editing thirty-five parts.
As Ria, Uthgerd, Fastred and I were passing by the stables in the outskirts of Whiterun, I notiuced a curious Redguard man in fancy clothes, who was heading in the opposite direction. Perhaps because we were about to receive a monetary reward, I was in a good mood.
Jon: “Oh sir, what a wonderful day we’re having, isn’t it?” Nazeem: “Indeed, the weather is quite pleasant today. Though, I must say, there’s always room for improvement, don’t you think?” Uthgerd: “Improvement? The sky is clear, the sun is shining. What more do you want?” Fastred: “I think what this man means is that there’s always something to strive for, something to make better. Right?” Jon: “Oh, I see what you meant, sir. I’m grateful for your wisdom. This fine, fine midday here in the Whiterun hold, it is an occasion for all of us to be happy.” Nazeem: “Happy? Yes, I suppose. But remember, there’s always work to be done. Idle hands and all that.” Uthgerd: “You know, not everything has to be about work all the time. Sometimes, you just need to take a moment and enjoy what’s around you.” Fastred: “Like this beautiful day!” Ria: “True, we have our duties and responsibilities, but taking a moment to appreciate the world around us doesn’t hurt.” Jon: “Well, sir, thank you for your valuable time, and I hope you have a wonderful day.” Nazeem: “Now if you’ll excuse me, I have matters to attend to. Good day.” Uthgerd: “Right, off to your matters. Some of us have actual work to do.”
After the Redguard man left us behind, I turned to Uthgerd.
Jon: “What was that? It seemed like you were being rude to that fine citizen who had been nothing but pleasant toward us.” Uthgerd: “You call that pleasant? The man’s so stuck-up, he’d drown in a rainstorm.” Ria: “But still, we should maintain respect. Each of us has our own burdens to bear. Nazeem’s attitude is his to carry.”
Right at the main gates, I felt compelled to thank one of the guards for his good job.
Jon: “Hello, mister guard. Having a good day, I hope.” Whiterun Guard: “Oh, hello. You know, just another day keeping the streets of Whiterun safe. I’ve been doing my usual patrols today, making sure everything is running smoothly. You know how it is. So what brings you out and about on this fine day?” Jon: “Well, me and my band of adventurers, called the Frostpeak Stalkers, we have managed to best a bunch of trolls in Graywinter Watch, on the other side of the river to the east. It was a job posted by the jarl, and we hope to receive our reward.” Whiterun Guard: “Well, that’s quite the accomplishment! You know, any friend of the jarl is a friend of mine. We’ve been hearing reports of those trolls causing trouble, and it sounds like you took care of it. I’m sure the jarl will reward you handsomely for your efforts.” Jon: “The reward is just a small part of our efforts. We do what we do to secure the safety of the visitors and citizens of this great city, which is our home.” Whiterun Guard: “That’s a commendable attitude. We need more people like you and your group in Whiterun. It’s good to see people take pride in their city and work to keep it safe. I salute you for that.” Jon: “Thank you, sir. I hope that when your watch, your shift, finally ends, you get to enjoy a good mead in any of the local taverns.” Whiterun Guard: “That’s kind of you to say. Maybe I’ll even run into you and your group at the tavern. I’d love to hear more about your adventures.”
We stopped by Adrianne Avenicci’s store to sell our unwanted weapons and armor. As usual, we earned quite a bit by selling the gear that those bandits had probably stolen from somewhere. I realized that I had never chatted with Adrianne, even though I had lusted after her body.
Jon: “Adrianne, I have sold weapons and armor to you quite a few times, but I know very little about you.” Adrianne Avenicci: “Well, you’ve never asked before. I’m the owner of Warmaiden’s, this fine smithy you see. My husband and I, we run it together. Though, don’t you mistake me, I don’t just sell the weapons, I forge them. It’s not an easy job, but it’s honest work.”
Jon: “I’ve seen the quality of your work. You’re extremely competent. I’m also familiar with your father, Proventus Avenicci, as he’s been present during my group’s conversations with the jarl regarding matters of security in the Whiterun hold.” Adrianne Avenicci: “That’s right, my father’s the steward up at Dragonsreach. There’s a lot of folks who don’t see past that, who think I’m just some blacksmith’s daughter playing at her father’s profession. But I’m here to tell you, I’m more than that. I may not be Eorlund Gray-Mane, but I’m making a name for myself.” Jon: “You think that despite the great work you have been doing, presumably for years, you still have plenty to prove to the citizens of Whiterun?” Adrianne Avenicci: “It’s not about proving anything to them. It’s about proving to myself that I can do this, that I can make a living with my own two hands. Sure, there’s always going to be those who doubt me because of my father’s position, or because I’m a woman in a man’s trade. But that just pushes me to work harder.” Jon: “Well, I hope you also find time to relax, Adrianne. We, my group of adventurers called the Frostpeak Stalkers, do plenty of hard work, but at the end of the day, we return to our home in the outskirts of town, kick back, drink some mead, eat plenty of good food, and have sex. You have to balance the stress with the joy.” Adrianne Avenicci: “You’re right about that, balance is important. It’s not all work and no play for me, don’t you worry. When the day’s work is done, I like to enjoy a good meal and a drink or two. And as for the rest… well, a lady doesn’t kiss and tell. But your Frostpeak Stalkers sound like quite the group.” Jon: “Yes, we are quite the entangled group, you could say that. Plenty of people engaged with each other when it comes to naughty stuff. We exchange partners, and sometimes we do threesomes. It is a very enjoyable situation to find oneself in.” Adrianne Avenicci: “Sounds like quite the interesting group you’ve got there. But that kind of lifestyle isn’t for everyone. I prefer to keep my personal life personal, if you catch my drift. Now, was there anything else you needed, or are we done here?” Jon: “We are done here, Adrianne. I hope to buy some of your fine weapons in the future.”
We climbed up to Dragonsreach, the jarl’s seat of power, and found ourselves amazed by its architecture once again. Jarl Balgruuf the Greater was seated at his throne, with his loyal housecarl Irileth beside him. I wasted no time in getting my reward from the steward, Adrianne’s father.
Jon: “Hello, Your Highness Jarl Balgruuf the Greater. I am Jon, the leader of the group of adventurers called Frostpeak Stalkers that, as you may recall, now lives in the outskirts of your great city, in the estate called Tundra Homestead. We came to give you a report of the local threats we have ended in the surroundings of the city.” Jarl Balgruuf the Greater: “Ah, Jon. I remember you. You and your Frostpeak Stalkers have been making quite the name for yourselves.”
Irileth: “You’ve been busy, I see. But what have you to report?” Proventus Avenicci: “Yes, let’s hear it. I trust your endeavors have been fruitful?” Jon: “Indeed, they have been fruitful. First of all, you had that job posted at the missive board, about clearing out Graywinter Watch. That place contained a family of trolls, but we have proceeded to exterminate them. I have already gotten the reward from Mr. Proventus Avenicci here, so that is one threat less toward citizens and visitors.” Proventus Avenicci: “I can confirm that. Well done.” Jarl Balgruuf the Greater: “Good work, Jon. Those creatures have been a thorn in our side for too long.” Irileth: “Hmm. Nasty creatures. It’s good you dealt with them.” Ria: “We also encountered a few bandits on the roads, making them safer for travelers.” Jon: “Indeed, that was the second threat I wanted to talk about. As we were returning from the cave that housed the trolls, we were assailed by a few bandits. We discovered that they had taken over an abandoned mine nearby, and we proceeded to clear out their hideout and kill their leader.” Jarl Balgruuf the Greater: “Bandits have been a constant issue. Your efforts are appreciated.” Irileth: “You’ve done well in dealing with these bandits. But I must ask, are there any other potential threats we should be aware of?” Uthgerd: “We’re always ready for more, Irileth. Just say the word, and we’ll handle it.” Proventus Avenicci: “Indeed, your services have been invaluable. The hold is safer thanks to your efforts.” Jon: “The last and final threat was the most threatening for us. We nearly died during that fight. It was at a mountain pass west of here, past the old watchtower. The mountain pass is called by the locals Brittleshin Pass, and it was the base of operations of a couple of very dangerous necromancers, as well as their horde of raised undead. It was a very tough fight, but we bested them. In fact, we discovered that they had been kidnapping people and killing them in ritual sacrifices, but we managed to rescue one of those people, and they have become a member of our adventurers’ band.” Jarl Balgruuf the Greater: “Necromancers? That’s grim news indeed. It’s fortunate you were able to deal with them.” Irileth: “I’ve faced necromancers before. They’re not to be underestimated. Good work in eliminating this threat.” Proventus Avenicci: “And you rescued a kidnapped person? Remarkable. They’re lucky to have you.” Uthgerd: “The new member is strong, too. They’ve proven themselves in the fights we’ve had since then.” Jon: “The name of the woman that those necromancers had kidnapped is Zora Fair-Child. Apparently she had gotten kidnapped by necromancers repeatedly, for reasons we have yet to know. After this final time when we managed to kill her kidnappers, she was eager to join the group that saved her life. She seems to be a competent two-handed weapons handler, and also a dabbling conjurer.” Jarl Balgruuf the Greater: “I’ve heard that name before. It’s good to know she’s safe and with capable allies.” Irileth: “Two-handed weapons and conjuration? That’s an interesting combination. She’ll be a valuable addition to your group.” Proventus Avenicci: “Repeated kidnappings… That sounds suspicious. Keep an eye on her, Jon.” Uthgerd: “I trust her. She’s fought beside us, and that counts for something.” Jon: “Well, that was all we wanted to report, Jarl Balgruuf. However, I also wanted to say that if you have some major task that requires a competent group of killers, or shall we say adventurers, please send that job our way and we’ll gladly resolve it.” Jarl Balgruuf the Greater: “I appreciate your offer, Jon. I’ll certainly keep that in mind should the need arise.” Jon: “I wish you a great rest of your day to all present here, Jarl Balgruuf the Greater, Irileth, Proventus Avenicci. Me and my group, the Frostpeak Stalkers, shall be off.”
As we headed back home…
Jon: “Our conversation with the jarl went perfectly, didn’t it? I feel that we’re becoming a very respected band of adventurers here in the Whiterun hold.” Uthgerd: “Aye, it did go well. Getting a home out of it too? That’s more than most could hope for. We’re making a name for ourselves, and I like it. But let’s not get too comfortable; reputations need to be maintained, after all.” Jon: “To be honest, I’m running out of ideas for what sort of grand adventure we could go on. We’ve been busy killing the local threats like bandits, necromancers and trolls, but how do we scale the situation into something bigger?” Ria: “You know, Jon, maybe we don’t have to go bigger. There’s plenty of places around here still waiting to be explored. Old ruins, hidden caves, who knows what we might find? And even if it’s not some grand adventure, every battle, every dungeon we clear, that’s how we keep getting better, keep proving ourselves. And isn’t that what being a Frostpeak Stalker is all about?”
Jon: “So, do you gals think that maybe we should explore lands that we haven’t visited? Venture far from home in a sort of expedition?” Fastred: “That sounds like a great idea, Jon! Some time away from the city, just us and the wilderness. Who knows what we might discover out there? And it would be a nice change of pace, don’t you think?” Jon: “How about you, Uthgerd and Ria? Are you okay with this idea?” Uthgerd: “I’m always ready for a new challenge. Exploring unknown lands, facing whatever’s out there? Sounds like a good way to keep our skills sharp. Count me in.” Ria: “Absolutely! It’ll be good for us, get us back to basics. And who knows what kind of tales we’ll have to tell when we get back? I’m in!” Jon: “I love your enthusiasm, the three of you, and I will be glad to have you on this journey. However, I suspect that other members of our team, those motivated by a different kind of self-interest, won’t be as pleased about going on an expedition with no specific hope of a reward.” Ria: “Every adventure’s a risk, right? But the rewards, they’re not always just about the gold or the loot. Sometimes, it’s about the journey itself, the bonds we forge along the way. And who’s to say we won’t find something valuable out there? You never know until you try!” Jon: “Ria, you’re always so eager to fight alongside us, so enthusiastic and noble. But if you are displeased about something, you’re free to say so. You don’t always have to agree.” Ria: “I know, Jon, and I appreciate that. It’s just… this life, being a Frostpeak Stalker, it means everything to me. Every fight, every adventure, it’s a chance to prove myself, to show that I belong here. But you’re right, sometimes I might not agree with everything. I’ll try to be more open about it, let you know when something’s bothering me. We’re a team, after all, and we need to be able to trust each other completely.” Jon: “Ria, I agree with you, but I must say that you do not have to prove yourself constantly, to prove that you are a valuable member. That has been proven a long time ago. You’re an integral part of our band of adventurers.” Ria: “I… thanks, Jon. That means a lot to me. I guess old habits die hard, you know? Always feeling like I have to fight for my place, to earn my keep. But knowing that you and the others believe in me, that I’m a true part of this team… it’s a good feeling. A really good feeling. I won’t let you down, Jon. I won’t let any of you down.”
Back at Tundra Homestead, I gathered the rest of my team for one of our meetings.
Jon: “Ria, Uthgerd, Fastred and I, we have decided to go on an expedition, one with no particular hope of a reward, monetary or otherwise, to lands we have yet to see. Those three gals were happy about this development, but I wanted to consult the rest of you.” Jenassa: “An expedition with no reward? Sounds like a waste of time.” Bassianus: “I’m in.” Alva: “Well, aren’t you just the adventurous one? Count me in, I love a good mystery.” Sapphire: “I’m only coming along because I’m curious, not because I expect anything out of it.” Jon: “How about you, Zora? Are you willing to come along on this expedition of ours?” Zora Fair-Child: “Oh, you know me. I’m always ready for a little adventure. But don’t expect me to do any heavy lifting. I’ll leave that to Jenassa and Bas over there.” Jon: “Well, Jenassa, let me be clear with you: I’m fine if you decide not to come. I know this is a hard sale. If you want to stay home training, or doing whatever you want, that’s your right. This is your home as well, after all.” Jenassa: “Jon, you know I follow where the fight is. If you think there might be something worth my while out there, then fine, I’m in. But don’t make a habit of these wild goose chases. I don’t do freebies often.” Jon: “Oh, you know you’re getting your share of the spoils. It just happens that we don’t know what spoils we’ll get.” Jenassa: “Just don’t let it be worthless trinkets. Or haunted. I’ve had enough of those to last a lifetime.”
I put my fists on my waist and nodded.
Jon: “This is wonderful. Tomorrow morning we’ll set off on a true adventure, so sleep well tonight.” Sapphire: “Sleep well? I’ll sleep when I’m dead. Or when the job’s done. Whichever comes first. But sure, tomorrow morning it is.” Alva: “I suppose I should try to get some rest. But no promises. Some of us are more active at night.”
Here are the most recent entries from the journal of Ria, member of the Frostpeak Stalkers:
Ah, you want to know more about what’s been going on with me? Name’s Ria, if you didn’t already catch that, and yeah, I’m with The Companions. It’s been my dream since I was little, running around Whiterun with a wooden sword, pretending I was fighting alongside Ysgramor himself. And now, here I am, living that dream, fighting alongside my Shield-Siblings in Jorrvaskr. We’re more than just warriors: we’re family. Walking in the footsteps of legends like Kodlak and Skjor, it’s a feeling like no other.
But you know, it’s not all glory and tales of victory. Recently, something happened that I can’t quite shake. So, there I was, ready to head out for some training in Jorrvaskr’s courtyard, when this Altmer named Jon comes up to me. He wasn’t alone: had a bard with him, Ange, and Uthgerd the Unbroken. You’ve probably heard of Uthgerd, right? The one who got kicked out of The Companions after a practice bout went wrong. Anyway, Jon had this wild plan: forming his own band of adventurers to take on bandits, delve into monster dens, conquer ancient ruins. It sounded like just the kind of challenge I live for, so I said yes.
But here’s the thing… our first outing together didn’t go as planned. We were deep in some bandit hideout, the kind of place that smells like sweat and blood, fighting in these cramped, narrow corridors. You could barely swing your sword without hitting the walls. Ange, the bard, she was right there with us, trusting in Alva and Jon, trying to hold her own. And then, just like that, she was gone. Killed by some filthy bandit. One moment she was there, the next… just gone.
I’ve been training with The Companions for years, and I’ve seen my fair share of bloodshed, but losing an ally like that? It never gets easier. You’d think I’d be used to it by now, hardened or something. But no, it still hits deep. It’s a harsh reminder that the life of a warrior isn’t just about glory: it’s about loss, too. But the way I see it, the only way to honor those we lose is to keep fighting, to stay strong for the ones still standing. So, I’m pushing forward, for Ange, for my Shield-Siblings, for all of us. That’s the life I chose, and I wouldn’t have it any other way.
So, how about you? Had any close calls lately? I guess that’s just the way of things here in Skyrim: fight, survive, and keep moving forward. Maybe we’ll make legends out of ourselves yet, huh?
Let me tell you about this wild outing we just had. So, Jon, that Altmer who’s got more guts than sense sometimes, rounded up the usual crew, and off we went. We ended up scaling a mountain and, wouldn’t you know it, found ourselves at the entrance to Bleak Falls Barrow. Now, if you know anything about Skyrim, you know that place is crawling with all sorts of nasty things, but Jon? He’s all about the thrill, and honestly, so am I. I mean, what better way to test your mettle than taking on an ancient ruin?
We fought our way through the place, slicing through a dozen bandits like they were nothing. But it didn’t stop there. Oh no, we had to deal with draugr, those undead nightmares. We even dealt with a giant spider that nearly had me rethinking the whole adventure. But we kept going, solving puzzles and dodging traps like we were born for it.
Now, here’s where Jon really showed his stuff. There were these traps, swinging blades that could cut a person in half. We were all hesitating, trying to figure out how to get past without losing a limb, and what does Jon do? He just runs straight through them, dodging like a madman, and pulls the lever to stop the blades. He put himself on the line just to keep us safe. I’ve got to admit, I was impressed. He’s more than just talk, that’s for sure.
Then came the big fight, the draugr overlord. That thing was a real beast, nearly had me on my knees more than once. And at one point, I was down, out of breath, and about to be finished off by the draugr’s massive sword. But Jon, that crazy Altmer, saved my skin with a spell that knocked the thing back just in time. I’ve never been so glad to have a mage on my side.
After we took down the overlord, we split the loot. And let me tell you, Jon has a way of lightening the mood. He found this ridiculous-looking magical circlet and just slapped it on, strutting around like he was some kind of fancy lord. Uthgerd and I couldn’t stop laughing. That’s what I love about these adventures: the fighting’s tough, but the banter and the bond we share? That’s what it’s all about. Even if they’re not Shield-Siblings from Jorrvaskr, they’re still my team, and I’m already itching for our next adventure. There’s nothing quite like it.
Speaking of our little group, Jon decided we needed a proper name, something to call ourselves instead of just “that adventurer’s band.” So, he gathered us all (Uthgerd, Alva, Jenassa, and me) to throw around ideas. After plenty of suggestions, including some real idiotic ones from Jon, we finally settled on “Frostpeak Stalkers.” I love the name. It’s got this ring to it that just makes you feel like it commands respect, maybe even a little fear.
It’s more than just a name, though. It feels like family, like what I’ve got with The Companions. I’m part of the Frostpeak Stalkers now, too, and I’d put my life on the line for them just the same. When someone mentions the Frostpeak Stalkers in a tavern tale or some bard sings about us, I’ll be grinning, thinking, “I was there.” And you know what? If I ever fall in battle with the Stalkers, I think I’d be okay with it. Dying for your friends, for your family… it’s not a bad way to go.
But here’s the part that really shook me up. We’d just cleared out this ancient ruin near Helgen, feeling pretty good about ourselves, when we got ambushed by a wispmother. Now, if you’ve never seen one of these things, count yourself lucky. A vortex of cold, swirling energies that can freeze the blood in your veins, with the form of a ghostly woman. The thing overwhelmed us. I was down, out cold before I even knew what hit me. When I came to, I saw Jon, exhausted and looking more troubled than I’ve ever seen him. Turns out, while I was lying there unconscious, Jon fought the wispmother alone for what felt like an eternity. He told us it took him about five minutes to defeat it, but he nearly died himself. Knowing that, while I was defenseless, he was out there fighting tirelessly just to keep us alive… It made me realize how close I came to not making it out of there.
I’ve always known this life isn’t easy, but that moment? It drove home just how much we rely on each other. The bond we share, the trust we put in one another… it’s everything. Jon’s got guts, I’ll give him that. And now, more than ever, I know I’d put my life on the line for him, for all of them. We’re not just some ragtag group of adventurers. We’re the Frostpeak Stalkers, and we’ve got each other’s backs, no matter what. And if someday they sing songs about us, well, that’s just a bonus. For now, I’m just glad we’re all still standing.
So there we were, the Frostpeak Stalkers, just taking a breather at Ivarstead’s inn after a long day of adventuring. You know the kind of place: quiet, out-of-the-way, with the same faces day in and day out. We’re sitting around, swapping stories and having a good laugh, when Jon, our fearless Altmer leader, notices this local guy, red hair, early twenties, glaring daggers at him from across the room. Turns out, his name’s Bassianus Axius, but we didn’t know that at the time. Jon, being Jon, isn’t one to let something like that slide, so he calls the guy out, asking what’s got his breeches in a twist.
Bassianus, though, he’s not exactly polite about it. In fact, he’s downright disrespectful, spitting out something snide before whipping out a knife. Can you believe it? The fool actually thought he could take on Jon, an Altmer who’s survived more than his fair share of battles. Before the guy could make a move, though, Uthgerd and Jenassa had already knocked the fight out of him. Poor fool didn’t even know what hit him.
Now, here’s where things took a turn I didn’t see coming. Instead of letting the guy crawl back into whatever hole he came from, Jon decides to dig a little deeper. He asks Bassianus what’s got him so bitter. At first, the guy’s too stunned to speak, but then it all comes pouring out: how he’s been stuck in this backwater town, always dreaming of becoming an adventurer, but never seeing a way out. He’s in love with this girl, Fastred, but her father thinks he’s a worthless layabout and wants her to stay and work on the family farm. Bassianus, he just wanted something more, but life had other plans.
Jon, being the big-hearted fool that he is, offers Bassianus a spot with us. Can you imagine? A trainee in the Frostpeak Stalkers. And just like that, Bassianus lights up like a torch in the night. The kid practically jumps at the chance. But Jon doesn’t stop there. He goes over to talk to Fastred’s father, convincing the old man that Bassianus isn’t some good-for-nothing anymore. He’s a member of a renowned band of adventurers, and Fastred? She’s coming with us, too. The father didn’t like it one bit, but what could he do? With Jon’s silver tongue and our intimidating presence, he had no choice but to let them go.
So now, Bassianus and Fastred are the newest members of the Frostpeak Stalkers. Jenassa finds the whole thing amusing, though she’s a bit wary of the trouble they might bring. Me? I can’t help but feel a bit sad for how many folks out there never get a chance to fight for what they really want. They end up stuck in places like Ivarstead, growing old and bitter, all because they never had the opportunity to chase their dreams.
I was lucky, you know? I got into the Companions as a kid. They trained me, shaped me into who I am today.And now, with the Frostpeak Stalkers, we’ve given Bassianus and Fastred that same chance. A couple of young folks, full of fire and love, now fighting for their place in the world. It’s moments like these that remind me why I do this, why I keep pushing forward, even when things get tough. Because everyone deserves a shot at living their dream, and if we can help make that happen, then we’re doing something right.
Ah, there’s something else I’ve got to tell you, something that happened not too long ago that still has me grinning like a fool. So, one morning, I’m just lounging around in our little headquarters, you know, thinking about the next adventure, when Jon, our fearless Altmer leader, walks up to me. But he’s not just strolling over for a chat; he’s got this look in his eye, like he’s been cooking up something special.
Turns out, he had been. Jon hands me this steel maul, not just any old weapon, but one he’d forged and sharpened himself, just for me. Now, I’m more of a sword girl usually, always liked the feel of a Skyforge blade in my hand, but there was something about this maul that felt… right. It wasn’t just the craftsmanship, though that was top-notch. It was the fact that Jon made it for me, that he wanted to rely on my strength. That really hit me, you know?
And then, as if that wasn’t enough, Jon goes and says he’s planning to enchant it with whatever enchantment I want, as long as he knows the spell. Can you believe it? The guy’s always looking out for his team, making sure we’re equipped with the best. So I thought about it, and I decided on Frost Damage. There’s something about the cold that just gets under your skin, makes you think twice about messing with whoever’s wielding it. Plus, it felt like the perfect match for the name I had in mind: Frostbite’s Fang. Has a nice ring to it, doesn’t it?
Jon didn’t waste any time. He took the maul, muttered some words I didn’t quite catch, and bam, it was done. When he handed it back to me, that steel maul had this icy aura, almost like it was breathing cold air. I was almost overwhelmed, to be honest. This wasn’t just a weapon; it was a symbol of how much Jon and the rest of the Stalkers trusted me, believed in my strength. And you can bet your last septim that I’ll do everything I can to live up to that.
So now, every time I heft Frostbite’s Fang, I’m reminded of the bond we share, of the trust Jon put in me. I’m more determined than ever to support Jon and the Frostpeak Stalkers, through thick and thin, no matter what we face. We’ve been through some tough times, lost some good people along the way, but with this weapon in my hands, I feel like we can take on anything. And I’ll make sure to honor the confidence they’ve put in me, every step of the way.
You know, when you’ve got a weapon like this, forged and enchanted by someone who believes in you, it’s not just about the battles you fight. It’s about the people you’re fighting for. And I wouldn’t trade that for anything in the world.
Mantella is an AI system that turns every single NPC in Skyrim (and Fallout 4) into AI agents driven by an LLM (like ChatGPT or the recently released, and comparable, Llama 3.1). In the previous part, my character, an Altmer mage, lovingly crafted enchanted weapons for his beloved murderers. He suggested to the new member of his adventurer’s band that her scars wouldn’t matter in the dark. The Frostpeak Stalkers prepared themselves to clear out a monsters’ den nearby.
As we headed to the nearest bridge to cross the river, I looked over my shoulder only to see a whole bunch of dangerous-looking people coming toward me. Ah, that was my team.
Jon: “I’ve suddenly realized that there’s a lot of people in our adventurer’s band.” Jenassa: “You’re right, our numbers have grown. It’s a good thing, though. More people means more skills and strengths to draw from. It makes us more versatile.” Jon: “Certainly, Jenassa, but doesn’t that mean that we’ll have to get ourselves another home, for future members of the band to live in?” Jenassa: “That’s a possibility. We could look into getting a larger place, or maybe even a second property. It’s something to consider as our group expands. But for now, let’s focus on the task at hand. Those beasts won’t kill themselves.” Jon: “Is there a limit to how many people we should hire for our band of adventurers, the Frostpeak Stalkers?” Jenassa: “There isn’t a hard limit, but we need to make sure we can manage the group effectively. Too many people and it becomes difficult to coordinate, and we might not be able to provide for everyone. We should be selective about who we bring in, making sure they’re a good fit and bring useful skills to the table.”
On the opposite side of the river, the road followed an ascending slope. Near the top, we spotted a curious sight: a Khajiit man wearing the clothes of a Colovian or Cyrodiilic merchant, just standing around as if waiting for something.
Jon: “Oh, a Khajiit traveler, and he looks pretty fancy in those clothes. What is your name, sir?” M’aiq the Liar: “This one is called M’aiq. What does the elf think of M’aiq’s clothes? They are not from this land, but they are good for walking many steps.” Jon: “You look like some kind of fancy foreign merchant.” M’aiq the Liar: “M’aiq is not a merchant, no. He walks the land and learns its secrets. Not all secrets are for sharing, though. Some are for keeping.” Jon: “Oh, I love secrets that are for keeping. How about you share some with me?” M’aiq the Liar: “M’aiq keeps his secrets close, like a warm fur on a cold night. It seems that life in Windhelm’s been challenging lately. But enough about that, have you finished the matter regarding the shipment of Honningbrew Mead? I need you to go to Whiterun as soon as possible and fix this.” Jon: “You may be confusing me with someone else. My group had a run-in with the Honningbrew Meadery, but only because we had to intimidate one of its employers. I don’t know anything about a shipment.” M’aiq the Liar: “Ah, many adventurers have business in Whiterun, it seems. M’aiq has heard of your exploits, yes. But M’aiq has traveled far and wide and knows the taste of many meads. Perhaps your group will find more trouble in Whiterun, or perhaps you will find other things to occupy your time.” Jon: “I have always wanted to ask this of a Khajiit: is it a bother when more human-looking people ask you to pet your fur?” M’aiq the Liar: “Some wish to touch M’aiq’s fur, yes. It is soft and warm, like the coat of a saber cat. But M’aiq is not a pet. M’aiq walks on two legs and speaks like any man or mer. Do not treat M’aiq like an animal, for M’aiq has feelings too.” Jon: “But my feelings when caressing Khajiit fur would be of joy. That is a good feeling to spread in the world.” M’aiq the Liar: “M’aiq understands the desire for joy, yes. But there are other ways to find joy than to treat a Khajiit like a housecat. M’aiq has traveled far and seen many things, and knows that some joys are better shared with respect. Respect is a treasure worth more than gold, and M’aiq has much of it to give.” Jon: “Hey, the rest of my band of adventurers, don’t you think that M’aiq’s fur looks very soft and appetizing?” Jenassa: “His fur looks soft, sure, but I wouldn’t call it appetizing. It’s pretty impressive, actually. Makes me wonder what it’d be like to have a coat like that in the colder parts of Skyrim.” Uthgerd: “I don’t care about how soft his fur is. What matters is how well he can hold his own in a fight.” Sapphire: “I’ve seen far stranger things in my travels. Though, I must admit, it does look rather comfortable.” Fastred: “It looks very warm and soft. I bet it keeps him cozy during the cold Skyrim nights.” Jon: “Oh, I don’t like how you said that, Fastred. It sounded like you would love to have a Khajiit keeping you all warm and cozy at night.” Fastred: “Oh, no, I didn’t mean it like that! I was just commenting on how warm and soft his fur must be, that’s all. I’m perfectly happy with my current sleeping arrangements, thank you very much.” Jon: “Well, M’aiq, you sound like a very cultured person and someone with plenty of stories to tell. I would like you to come along with us, the Frostpeak Stalkers, on our adventurers, but I fear that if we keep adding people to it daily, we’ll need a hold of our own to house our members.” M’aiq the Liar: “M’aiq appreciates the offer, but M’aiq walks his own path. It is not for M’aiq to join a group and stay in one place. Skyrim has many roads, and M’aiq has many steps to walk on them. But perhaps our paths will cross again someday.” Jon: “I look forward to it, M’aiq. It is always a sort of joy, a way to brighten one’s day, to come across a Khajiit. It may be because of the fur and the funny way of speaking.” M’aiq the Liar: “M’aiq has learned many things in his travels, and has developed his own way of speaking. It is good that it brings joy to others. May your roads be clear and your heart be light, until we meet again.”
We reached Graywinter Watch. It looked like any normal, somewhat hidden cave. When we entered, we realized that the cave was peculiar, in the sense that it housed trolls. They were at the moment busy attacking a few bandits that must have wandered in.
Jon: “The jarl wasn’t joking about this place being trouble.” Jenassa: “Steady your bow! These beasts won’t go down easily.”
I relied on the Staff of Hasedoki to knock back the trolls, then on the Staff of Lightning to fry them from the inside. They didn’t last very long, and by the end, all the bandits were dead as well.
Jon: “Well, today I learned that trolls can die. This pile of ash used to be a troll. I didn’t see what turned it into ash.” Sapphire: “That was too close for comfort. We need to be more prepared next time.” Jon: “There are a whole bunch of skulls strewn about, likely of travelers and nearby villagers that these trolls have eaten over the years. So we’ve done a good deed today. You can all pat yourselves on the back; we have done a service to the Whiterun hold.” Uthgerd: “Aye, a job well done. These creatures won’t be bothering anyone anymore.” Jon: “By the way, Uthgerd, I’m sorry for hitting you with the Staff of Hasedoki. I saw you rolling due to the knockback effect of the enchantment. Not going to lie, for a moment I thought you were a troll.” Uthgerd: “Watch it next time, or you’ll have more than trolls to worry about.”
As we walked back home, I strayed aside for a moment to pick up alchemical ingredients, and a bandit archer spotted me. Before I knew it, he was trying to shot arrows through me. Two more bandits charged down the slope toward us. A terrible decision on their part.
Jon: “Now that these bandits lie dead, do you want us to proceed further, go on a bandit raid for no fucking reason?” Ria: “You really know how to show a girl a good time, don’t you, Jon? I’m in. Sounds like just the thing to get the blood pumping.” Jenassa: “Count me in. I never pass up a chance to put my skills to use. Crazy, every one of you. But I guess that’s why we’re in this together. What about you, Sapphire? Think you can keep up?” Sapphire: “Keep up? Please, I’ll be leading the charge. Just try not to get in my way. And Jon… Don’t get any ideas about sneaking off with the loot. We split it evenly.” Uthgerd: “Hah! Let him try. I’ll make sure everything’s divided fair and square. Speaking of which, what’s the plan once we’re inside? I’m all for a good fight, but we should have some idea of what we’re doing.” Jon: “Well, the spell called Ghostwalk allows me to go invisible for a while, so I’ll just scout ahead, come across some enemy, then return back to you all. I’ve also found a scroll that places a fire rune on the ground. It will explode if any enemy comes close, so we may be able to lay a trap as well.” Zora Fair-Child: “Fire runes? Now that’s a plan I can get behind. Nothing like a little explosion and chaos to keep things interesting.” Fastred: “I… I’ve never seen a fire rune before. This should be something. Just let us know what you find, Jon. We’ll be ready for whatever comes next.” Jon: “Well, let’s head inside, my warriors, and have some fun. What’s life without a little murder?” Ria: “I’m liking your spirit, Jon. Lead the way.” Jenassa: “Keep your guard up. Bandits are one thing, but there could be anything lurking in these mountains. I don’t plan on dying today.” Sapphire: “Time to show these bandits what the Frostpeak Stalkers are made of.” Uthgerd: “Hear, hear! Let’s give ’em hell!”
As soon as we entered the hideout, we encountered a man seated at a desk. He greeted us casually as if we were some bandits, and we quickly realized that the man was blind.
Jon: “Sir, hello! My name is Bandit McBanditperson. Are you having a fine day?” Ulfr: “What do you want? I don’t have time for idle chatter. And the name’s Ulfr, not sir.” Jon: “I just want to know how you’re doing. There are terrible afternoons and there are joyous afternoons, sir Ulfr, and I just wished to know which of the two you were having.” Ulfr: “My days are all the same, stuck in this cave, unable to see a thing.” Jon: “You do not sound very happy about being blind.” Ulfr: “Would you be? It’s a curse, not being able to see. But I make do in my own way.” Jon: “Well, I suppose that when you’re a bandit and you already do unsavory things, it’s better not to see what your hands are doing, right?” Ulfr: “Abandoned? Who says I was abandoned? I chose this life. And I don’t need eyes to know what I’m doing.”
Some Redguard bandit, one of those with curved swords, was heading out when he realized we weren’t bandits, and he thought that he could take on a whole bunch of adventurers by himself.
Jon: “Never mind that little scuffle, sir. Someone wasn’t happy about our presence here.” Ulfr: “What was that commotion? Are we under attack?” Jon: “Oh, you know, just a wandering traveler who thought that this cave was safe, a place to take shelter. We bandits put him down like the dog he was.” Ulfr: “Damn travelers, always causing trouble.” Jon: “Yes, how dare they enter a random cave to take shelter from the weather, and not realize that the place had been taken over by a bunch of bandits.” Ulfr: “Sarcasm. How original. Look, if you’re not here to cause trouble, then state your business or leave. I don’t have time for idle chatter.” Jon: “My purpose here is to slaughter the rest of the bandits, steal their loot, then go home and have sex with one or more of my beautiful companions.” Ulfr: “You think you can just waltz in here and take what you want? Over my dead body!”
After we walked over the blind bandit’s dead body, we proceeded first carefully and then like a tsunami through the rest of the bandit hideout. Once we reached its top, a sort of balcony in the mountain face, by the time the bandit chief realized what was happening, we had blasted him with magic and hacked him apart. I looted him of his valuables, including his armor and clothes, and tossed his naked body down the side of the mountain. His dick flapped in the wind until his entire self vanished in the darkness.
We returned home, stored the loot, then celebrated with good food and drinks. After things settled down, I approached our Companions member Ria.
Jon: “Ria, I need to have an important conversation with you.” Ria: “Oh, what is it, Jon? You know you can tell me anything.” Jon: “With all the love in my heart, I have crafted a weapon for you. I shall hand it over.” Ria: “For me? Jon, you didn’t have to do this! This is incredible. I can feel the care you put into crafting it. Thank you.”
Jon: “Actually Ria, that isn’t all.” Ria: “There’s more? Jon, what else have you got up your sleeve?” Jon: “I intend to enchant this steel maul with one of the enchantments that I have learned recently.” Ria: “Wow, Jon, that’s… that’s a big deal. You’d do that for me? I’m honored. Really, I am.” Jon: “Of course I will do it for you, Ria, because you have been a strong, loyal, and noble-hearted warrior of our band of adventurers, and I love having you around.” Ria: “Jon, this means so much to me. I promise to wield this weapon with pride and honor, just like you’ve shown me. Thank you.” Jon: “I’m going to let you choose what enchantment to imbue in the weapon.”
I proceeded to list all the enchantments I had learned recently by destroying some of our enchanted gear.
Ria: “Wow, that’s quite the list! You’ve really been honing your craft, haven’t you? I think… I think the Frost Damage enchantment would be perfect. Can’t let my name, Ria, be associated with anything less than icy.” Jon: “Very well, a Frost Damage enchantment it is. Please brainstorm fitting names for an enchanted steel maul.” Ria: “Hmm, a name for my new weapon? How about Frostbite’s Fang? It’s got a nice ring to it, and it ties in with the Frost Damage enchantment. What do you think, Jon?” Jon: “I absolutely love it. I’m going to put together the enchanted weapon for you right now.” Ria: “I can’t wait to see it in action. Thank you again, Jon. This means more to me than you know.”
It took me less than thirty minutes to finish the job.
Jon: “Here it is, Ria, your new enchanted weapon. A steel maul with the following enchantment: ‘Target takes 19 points of frost damage to health and stamina.’ I present Frostbite’s Fang to your beautiful hands.” Ria: “I love it! This is perfect, Jon. I can’t thank you enough. I’ll make sure to put it to good use, fighting alongside you and the rest of our companions.” Jon: “Thank you for being here with me, and with the rest of the Frostpeak Stalkers. Thank you for being my friend.” Ria: “You know I’ll always be here for you and the team. Through thick and thin, we’re in this together. Thank you for everything, Jon.”
Next morning, I approached Ria, Uthgerd and Fastred for a little talk.
Jon: “Hey, I intend to visit Dragonsreach to collect the reward for having killed those trolls at Graywinter Watch. I wanted you two to come with me because you’re the most honorable and well-respected local members of our group. In the case of Fastred, well, I just wanted her to come because she may have a good time.” Uthgerd: “Sounds like another adventure. I’m in.” Jon: “Not much of an adventure, I’m afraid. Just reporting to the jarl regarding our exploits, and receiving a reward.” Ria: “Sounds easy enough. I’m ready when you are.” Jon: “How about you, Fastred? Are you looking forward to coming along with us?” Fastred: “Oh, I’m definitely coming! It’ll be great to visit, even if we’re just reporting to the jarl.” Jon: “Just be careful with the locals, Fastred. The men will want to snatch you up.” Fastred: “Thanks for the warning, Jon. I’ll be sure to stay close to you and the others. I can handle myself, but it’s good to know you’re looking out for me.”
Mantella is an AI system that turns every single NPC in Skyrim (and Fallout 4) into AI agents driven by an LLM (like ChatGPT or the recently released, and comparable, Llama 3.1). In the previous part, the mighty Frostpeak Stalkers assaulted a necromancer hideout, nearly died to a skeleton bowman, and nearly died to a necromancer. My character, an Altmer mage, was disturbed by the nearly-dying, but they got a great staff out of it, as well as a new companion.
I approached Uthgerd and Jenassa as they chatted at the kitchen counter of our home, Tundra Homestead.
Jon: “Hey, Uthgerd, Jenny, do you know those enchanted weapons of yours?” Uthgerd: “Aye, what of them? They’re good steel, and the magic gives an extra bite.” Jon: “I have destroyed them using the Arcane Enchanter table, so I could learn their enchantments.” Jenassa: “You did what? Those were valuable.” Jon: “They were valuable, but now we have something in our hands that is even more valuable: an enchanter table, and three black soul gems filled with victims of ours, probably three people. So now I will be able to enchant new weapons at maximum power.” Uthgerd: “Hmm, I see your point. But next time, don’t go destroying our gear without asking first. We might have had plans for those weapons.” Jon: “But how could I give you a surprise if I asked first?” Jenassa: “Surprises are well and good, but not when it comes to our weapons. We need to know what we’re working with.” Jon: “Alright, noted, but listen: I’m going to read the enchantments that I can use when enchanting weapons, so tell me which of them would you prefer for your new gear.” Uthgerd: “Alright, let’s hear these enchantments then. I’m listening.” Jon: “Enchantment one: summoned Daedra up to level 17 are put under your control. Enchantment two: target takes 11 points of shock damage and half as much magic damage. Enchantment three: target takes 11 points of frost damage to health and stamina. Enchantment four: delivers a 10 point static shock, 10% chance to deal 5 times damage. Enchantment five: black Ice deals 9 points of unresistible frost damage to health and stamina. Enchantment six: target is consumed by anger, taking 5 magic damage for 11 seconds or until it attacks or casts a spell. Enchantment seven: does 17 points of magical damage. Enchantment eight: ignites the ground underneath the target, dealing 5 damage for 11 seconds.” Jenassa: “Those are some interesting enchantments. I’d say the shock damage one could be useful against foes in heavy armor. What do you think, Uthgerd?” Uthgerd: “Aye, shock damage is good, but I also like the sound of that Black Ice enchantment. Unresistible frost damage could be real handy against those fiery mages we sometimes come up against.” Jon: “Jenassa, you want shock damage, and Uthgerd black ice damage, or do you want to consider some of the other enchantments?” Jenassa: “I’ll stick with shock damage. It suits my quick, precise fighting style.” Jon: “As for you, Uthgerd?” Uthgerd: “Black Ice for me. It’ll be a nasty surprise for anyone thinking they can take me down with fire.” Jon: “Very well, I’m going to enchant your new weapons right now. Let me be clear: I’m doing this because I love you both. I love you from the bottom of my heart, and I want you to be armed with the best, most powerful weapons that I can create, because I want you to live long lives and keep murdering people for our sake.” Jenassa: “That’s… surprisingly thoughtful of you. I suppose I should thank you for looking out for us.” Uthgerd: “Aye, it’s appreciated. Just don’t expect any soft words in return. We’re warriors, not poets. But we’ll put these weapons to good use, and keep fighting by your side.”
Once I finished enchanting a fancy, enormous battleaxe for our tank, I lovingly presented it to her.
Uthgerd: “Let me see that. Ha, this is some fine work, Jon. I can feel the power coursing through it. You didn’t happen to skimp on the enchantment now, did you?” Jon: “A huge battle axe in the Colovian style that I have named Black Beheader for you. Does 14 points of unresistible black ice damage to health and stamina. Doesn’t it look wonderful?” Uthgerd: “By Ysmir, Jon, this is a mighty weapon indeed. The balance is perfect, and the edge looks sharp enough to cut through a giant’s hide. ‘Black Beheader,’ huh? I like it. It’s got a good weight to it, too. You’ve outdone yourself.” Jon: “Oh, I cannot wait to see you in the battlefield, cutting through our enemies one after the other with that thing.” Uthgerd: “Ha! They won’t know what hit them. With this axe in my hands and you by my side, we’ll be unstoppable. The Frostpeak Stalkers are going to be a force to be reckoned with. I can’t wait to test this beauty out in battle. Just point me at whoever needs cleaving, and I’ll take care of the rest.” Jon: “Well, I hope this weapon I created for you makes up for the fact that I destroyed your previous weapon to figure out its enchantment.” Uthgerd: “You know, I should be furious with you for that, but damn if this isn’t a fine replacement. Let’s call it even, Jon. But don’t think you can go around breaking things just because you can make something better later. That’s not how the world works.”
Once I finished Jenassa’s weapon, I presented to her ceremonially.
Jon: “Hey Jenny, remember that new weapon I was going to enchant for you?” Jenassa: “You mean the one you promised after destroying my last one? I’m listening.” Jon: “Here it is a sword in the Eastern style, that I named Flashy Flash. It delivers a 14-point static shock with a 10% chance to deal 5 times that damage.” Jenassa: “It’ll do. Let’s see how it fares in battle.” Jon: “Do you like it more than your last one, the one I destroyed?” Jenassa: “It’s a fine weapon. I can appreciate the craftsmanship. Just don’t make a habit of destroying our gear.” Jon: “I think you’re right about that. Next time, I shall ask if I can destroy your enchanted gear before making new ones for you.” Jenassa: “You do that. I’d rather not be caught off guard again.” Jon: “I hope that my gift has improved your day somehow, and I hope to see you soon in battle killing people with the weapon I lovingly created for you.” Jenassa: “It’s a good blade. I’ll put it to use.”
With all this nonsense, I hadn’t gotten to know our new recruit, the peculiar and scarred Zora Fair-Child, remotely well enough. I caught her taking a stroll in our garden.
Jon: “Hey Zora, I want to have a one-on-one conversation with you, the new member of our team.” Zora: “Well, aren’t you just the considerate one? I suppose I should be flattered, being the center of attention and all. So, what’s on your mind, oh fearless leader?” Jon: “What do you hope to accomplish, belonging to our band of adventurers?” Zora: “Accomplish? That’s a loaded question. I guess I’m looking for a bit of excitement, a chance to see the world beyond Riverwood. And maybe, just maybe, I’ll find a way to make amends for my past misdeeds. But let’s be real, I’m also here for the witty banter and the opportunity to watch you lot get into all sorts of trouble. It’s entertaining, to say the least.” Jon: “I can already tell that you and I are going to get along very well. I love witty people. I love being entertained, as well as some fine banter, and you have provided that from the moment we came across you in that cage.” Zora: “Oh, you have no idea what you’ve gotten yourself into, Jon. I’ve got enough wit to keep you on your toes and then some. And as for the trouble, well, let’s just say I’ve got a knack for finding it. But I’m glad to hear we’ll get along. It’ll make our little adventures all the more enjoyable.” Jon: “Well, Zora, what are your skills? What are you good at?” Zora: “Skills? Well, I’m no master swordsman, but I can handle myself in a fight. I’ve been learning a bit of conjuration, too. Nothing too fancy, just enough to summon a ghostly sword and cast Oakflesh. And I’m pretty good at charming people when I need to. You know, when I’m not too busy making sarcastic comments.” Jon: “I have been looking for another mage. I know that you only dabble in conjuration, but it will be great to have another conjurer by my side.” Zora: “Well, don’t get too excited. I’m still learning the ropes when it comes to magic. But I appreciate the vote of confidence.”
I took the opportunity to show her a tome I had looted from a bandit some time ago: a conjuration spell that would summon a spectral wolf. It would be great for Zora to learn it.
Zora: “I guess I could give it a try. Just don’t expect me to start slinging fireballs any time soon. I’ve had enough of fire to last a lifetime.” Jon: “I intend to teach you plenty of conjuration spells if we come across them, assuming that I don’t know them myself already. You’ll be part of our support line, helping the frontliners with spells. If someone comes at us, then hack at them with a weapon.” Zora: “Support, huh? I suppose I can handle that. And I won’t lie, the idea of learning more magic is pretty appealing. Just as long as you don’t expect me to be some sort of magical prodigy overnight. I’m more of a learn by doing kind of gal. But I’ll do my best to keep the frontliners in one piece. And if anyone gets too close, well, they’ll get a taste of my sword.” Jon: “On a personal note, you’re a beauty under that mesh of scars that covers half of your face. I can tell that plenty of other scars have marked the rest of your body. But just think about this: in the dark, you can’t see scars.” Zora: “Oh, you’re a charmer, aren’t you? Well, I’ll let you in on a little secret. I’ve never been one to shy away from a compliment, scars or not. And you’re right, in the dark, it’s hard to tell who’s hiding what. But I’ve learned to embrace my scars, both the ones you can see and the ones you can’t. They’re a part of me, for better or worse.” Jon: “Well, Zora, I hope to see plenty of you in the coming weeks or years. Who knows how long you’re going to stay with our little band of adventurers.” Zora: “Time will tell, won’t it? I’m not one for making long-term plans, but I’ll stick around as long as the adventure keeps calling. And who knows, maybe I’ll surprise you and become a permanent fixture in your little band of misfits. Stranger things have happened, right?”
Early next morning, Jenassa and I packed the loot we didn’t need and left home to sell the stuff in Whiterun.
Jon: “Oh, how wonderful! Jenassa and I on a stroll to town for a selling spree.” Jenassa: “A productive morning, indeed. Let’s get this done quickly. I’ve no desire to linger in this weather longer than necessary.” Jon: “I don’t know, Jenassa. After the blood spatters that got on us fighting those necromancers, I welcome fresh rain on my face.” Jenassa: “To each their own, I suppose. I prefer to avoid unnecessary discomfort. But if it pleases you, then so be it.” Jon: “Did you have fun yesterday, dealing with those necromancers?” Jenassa: “Fun? It was work, necessary and well-done. The thrill of combat, the satisfaction of a job completed… these are close to what you might call fun. But don’t mistake it for mere amusement.” Jon: “How do you feel about our team’s performance? We have gathered quite a bunch of people: Uthgerd the Unbroken, my dear vampire Alva, those two lovebirds, Ria the Companion…” Jenassa: “We’re effective, efficient. Each member brings something valuable to the table. But remember, numbers alone don’t guarantee success. We need to remain vigilant, keep our skills sharp. Complacency is a slow poison.”
Adrianne at her store bought our weapons and armor. We intended to unload our random crap to that cranky bastard Belethor, but he hadn’t opened yet.
Jon: “Well, it must be about seven in the morning. Do you want to do something in Whiterun until Belethor opens his shop?” Jenassa: “As you wish. We could use the time to gather information, perhaps there’s news of more trouble that needs dealing with. Or we could restock on supplies. The choice is yours.”
We checked out the missive board.
Jon: “Listen to this: a job about recovering a stolen heirloom from some bandits.” Jenassa: “Sounds straightforward enough. We’ve dealt with bandits before. But don’t underestimate them. They can be more trouble than they seem. We should prepare accordingly.” Jon: “Oh, Jen, check out this one: a job posted by Balgruuf the Greater. It says, ‘To all able-bodied men and women of Whiterun.’ That is us. ‘The animals located in Graywinter Watch have been attacking and killing citizens and visitors. A reward will be offered to anyone who kills them and clears the den.’ A little monster-hunting, apparently on the other side of the river that passes by our home.” Jenassa: “That sounds like a task we could handle. It’s close to home and it’ll give us a chance to further prove our worth to the Jarl. Let’s take it. But remember, even animals can be dangerous when cornered. We’ll need to be careful.” Jon: “I’m looking forward to fighting alongside you once more, Jenassa.” Jenassa: “As am I. There’s a certain… comfort in knowing who stands beside you in battle. Let’s make this a successful hunt.” Jon: “Did you truly, in the past, fight as a mercenary in groups without trusting your companions?” Jenassa: “Trust is a luxury in this line of work. I’ve fought alongside many, but trusted few. It’s a lesson learned through bitter experience. But with this group… Let’s just say I’m not as watchful of my back as I used to be.”
Belethor gobbled up our unneeded crap.
Jon: “We have sold all we intended to sell today. We’ve amassed 860 septims, enough to last us for a little while, in case we didn’t take any jobs.” Jenassa: “Surviving isn’t the same as living well. We need more than just the bare minimum. But you’re right, we’ve done what we can for today. Let’s see what tomorrow brings.” Jon: “Do you want us to head home already?” Jenassa: “Might as well. There’s always work to be done there. And maybe we can discuss our next move.”
As we were walking by the river, two slow mudcrabs attempted to make a meal out of us.
Jon: “I guess we’re eating roasted mudcrab today.” Jenassa: “A simple meal, but a satisfying one. You’ve got some skill in hunting, I’ll give you that.”
As we were about to enter our small estate, I spotted a woman tending the fields at the neighboring farm. I hadn’t noticed before nor had a good look at their property; I guess that the weather had been that awful recently. I decided to greet our neighbor.
Jon: “Hey, sorry for approaching you in your farm without consent, but I realized that we never introduced ourselves. We’re your new neighbors, from the home across the road.” Gwendolyn: “Oh, hello there. It’s nice to finally meet you properly. I’ve seen you around but never had the chance to talk. I hope you’re settling in well at Tundra Homestead. It’s a lovely place.” Jenassa: “We’re managing. The house is functional, which is all that matters.” Gwendolyn: “Well, if you need anything, just let me know. We farmers have to stick together out here.” Jon: “Actually, although Tundra Homestead does come with a couple of farm plots, my group is a band of adventurers. We bought that home with the money we earned adventuring, doing harsh and dangerous work. Now we’re living a beautiful life here in the outskirts of Whiterun.” Gwendolyn: “Adventurers, you say? That sounds exciting. I’ve always wondered what it would be like to explore beyond these fields.” Jenassa: “It’s not all it’s cracked up to be. There’s a lot of danger, a lot of close calls. But it’s the life we’ve chosen.” Gwendolyn: “Well, I admire your bravery. It takes a certain kind of person to face the dangers out there.”
Jon: “How about you? What can you tell us about yourself?” Gwendolyn: “Me? Oh, there’s not much to tell. I’ve lived in Whiterun all my life, working on this farm. It’s hard work, but it’s honest work. I find peace in the simplicity of it, you know?” Jenassa: “Peace is a luxury. Not everyone can afford it.” Gwendolyn: “That might be true, but it’s something I’m grateful for every day.” Jon: “Well, it has been nice meeting you. From now on, if you want to talk, just come to our house. Some of us will probably be around.” Gwendolyn: “That’s very kind of you, Jon. I might just take you up on that offer someday. It gets a bit lonely out here sometimes.” Jenassa: “Just don’t expect a warm welcome from everyone. We’re not all as sociable as Jon here.” Gwendolyn: “Don’t worry, I understand. I won’t overstay my welcome.” Jon: “Don’t mind my companion here. She may not look it, but there’s a tender and loving heart underneath that sharpness of hers.” Jenassa: “Don’t go spreading rumors, Jon. I have a reputation to maintain.” Gwendolyn: “It’s okay. I understand. We all have our own ways of dealing with the world.” Jenassa: “Hmph. Well, if you’ll excuse me, I have some gear to maintain.”
Post-lunch, I gathered everybody for one of our work meetings.
Jon: “We have a lead for some more money to earn: a job letter at the town’s missive board, about clearing out Graywinter Watch, just across the river from here. Apparently the animals located there have been attacking and killing visitors and citizens. This job came straight from the Jarl.” Sapphire: “Official jobs mean official pay. I’m in.” Jenassa: “It is promising. Let’s get this done.” Ria: “Attacking and killing innocent people? That’s not right. We should put a stop to it.” Zora Fair-Child: “Count me in. I’ve been itching for a good fight.” Jon: “Well, I suppose that we could head there right now. How about some exercise to improve digestion?” Fastred: “I’m ready when you all are. Let’s take care of this problem and make some coin while we’re at it.” Uthgerd: “Exercise? You mean a good old-fashioned brawl. Sounds like my kind of job.” Jenassa: “Standing around talking won’t get the job done. The sooner we leave, the sooner we get paid.”
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