Living Narrative Engine #6

How the process of developing a modular, data-driven anatomy system in my app is going:

Me: We’ve recently created a complex anatomy system that builds a graph of body parts from a recipe and a corresponding blueprint, as well as a myriad of entity definitions for body parts. The code is in @src/anatomy/ , while most of the data is in @data/mods/anatomy/ . As I was looking over the sockets for the human_female_torso.entity.json and the human_male_torso.entity.json , I noticed that while most sockets require concrete “allowedTypes” (e.g. “breast” for “left_chest” in a woman), the sockets for “penis”, “left_testicle”, “right_testicle”, “asshole”, and “vagina” require a “genital” “allowedTypes”. That is too broad; the system that matches fitting entities could slot a penis entity in the socket of a vagina, or a testicle entity in the socket for a penis. That’s obviously undesired behavior. I want you to change the allowed types to more specific subTypes (likely, a subType “penis” for the “penis” socket, and so on).
You will need to modify the entity definitions of human_penis.entity.json, human_testicle.entity.json, human_vagina.entity.json to change their subtype in “anatomy:part” appropriately.

Claude Code: I can see the issue clearly now. Looking at line 433-437, the validation checks if a part’s subType is included in the socket’s allowedTypes. Currently all genital parts have subType: “genital”, which matches the allowedTypes: [“genital”] on all genital sockets, allowing incorrect matches.

Plan to Fix Genital Socket Type Specificity

I’ve identified the issue: all genital parts (penis, testicle, vagina) have the same subType: “genital”, and all genital sockets accept allowedTypes: [“genital”]. This allows incorrect matches like a penis in a vagina socket.

Here’s what I’ll do:

1. Update torso entity files to use specific allowed types:
– human_female_torso.entity.json:
– vagina socket: allowedTypes: [“vagina”]
– asshole socket: allowedTypes: [“asshole”]
– human_male_torso.entity.json:
– penis socket: allowedTypes: [“penis”]
– left_testicle socket: allowedTypes: [“testicle”]
– right_testicle socket: allowedTypes: [“testicle”]
– asshole socket: allowedTypes: [“asshole”]
2. Update genital entity files to use specific subTypes:
– human_penis.entity.json: subType: “penis”
– human_testicle.entity.json: subType: “testicle”
– human_vagina.entity.json: subType: “vagina”
3. Note: There’s no separate entity for “asshole” – it’s integrated into the torso. If needed in the future, an asshole entity could be created with subType: “asshole”.

Me: I agree with your plan, except that I’m not sure what you mean that “there’s no separate entity for ‘asshole’ – it’s integrated into the torso”. Does the code or schemas allow for “integrated” body parts? I think the issue is that simply we need to create an entity definition for the subtype “asshole”.

Claude Code: I was mistaken. The anatomy system requires separate entities for all attachable parts. There’s no asshole entity definition. Both torsos have an “asshole” socket but no corresponding entity to attach to it.

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