Vomit in the Sun (Poetry)

Skin pale as a corpse,
Sharp teeth, long claws.
I sleep in a coffin
Full of dirt and bones.

The thick air stinks of mold and piss.
I hear coughing and groaning of unknown forms.
These dark rooms are where the dead dwell,
And the living go to die.
I wander through town at night
‘Cause I don’t belong to the day.

I dreamed of you again, Claire,
As a bug crawled in my ear.
You were wearing a white dress,
And your hair was on fire.
I have traveled far from home,
But the burning never ends.

I was once a warrior, had a name.
Those days are dead and gone.
Right here, I’m nothing,
A nameless grave
Whose company are the insects
That crawl and buzz in the dark.

Things I shouldn’t have done,
That I did anyway.
No matter where I go,
I carry death inside me.

Oh, life was not meant
To be lived alone.

Dripping sweat, swatting flies.
I got drunk on stale bread.
I stumble out to a field,
And vomit in the sun.

Eternal Diner (Poetry)

In this town I found a diner
With a red sign that glows “Open.”
I sit in a red booth in the corner.
Place’s busy, but I’m all alone.

The walls and floor are white tile.
The lights are too bright, the fans too loud.
The ceiling is a false sky
With fake, fluffy clouds.

I don’t want anything from anybody.
Can I get a burger and fries,
And a large soda,
And maybe a milkshake.

Some pancakes with bacon and eggs,
And a glass of orange juice.
Maybe a muffin for dessert.
And a second milkshake.

When I was a kid,
I wanted to be a hero,
I wanted to perform great deeds.
Now I just wanna eat.

Music from a Room Without Windows (Poetry)

Your feet are sore, your throat dry.
And you can’t even see straight,
Can’t even see straight.
The road you’re on is a lost one.
It’s your fault you’re so fucked up.

You don’t need to die.

I feed on rain and fire,
And sleep beneath the moon.

Something strange in the night.
It’s a little triceratops.
Do you feel the earth beneath your feet,
Or is it spinning in a gaseous bleak?

Everything you thought you knew
Was just a dream:
Your childhood and its fables,
Your father and his mother,
Your sister and her toys,
And all your friends.

Black, can’t see a thing,
Except a distant, warm light
Coming from a room without windows.
There’s music and laughter inside.

I’m gonna start my own band
With a dinosaur on the drums,
A blind girl on the vocals,
And myself on the guitar.
We’ll sing about how much we hate this place,
And how the world’s a giant shitheap.

We’ll just keep going, never stopping,
Playing gigs, releasing albums.
Let the masses complain;
We’ll tell ’em to go to hell.
Then we’ll drink and smoke and get laid,
And forget everything.

Off to War With My Friends (Poetry)

The pale and shining moon
Looks like a moldy jizz stain.
Somewhere out there in the dark,
A lonely star is dying,
Shedding light and shedding tears
For all the lives it has outlived.

Thought of bringing the knife.
Grabbed my guitar instead.

There’s no reason you gotta die
For some shithole town like this.
There must be something better
On the other side of those peaks.

I said I’d stay until the end.
This is the end.

I heard a story about this one dinosaur,
About how one day he woke up and said,
“Goddamn, I’m done, I’ve had enough.”
So then, without warning, he packed up his stuff,
Sneaked away before his mother woke up,
And disappeared into the night.
Didn’t need to leave a note.
It’s a known fact that, once every century or so,
Humans and dinos head off together
To wage war on some faraway world.

Piss in the Mouth of the Lord (Poetry)

God came into town with his wares.
He told me, “William, my boy, you’ve grown so much!
Would you like to trade with me?”
“What do you got, you bearded leech?”

“Well, I collect strange things, you know?
An empty bottle of gin,
A dinosaur horn,
A red-haired wig,
A dried clump of blood.
Why don’t you have a look?”

“I’m not buying your junk,
So shove off, you old fart!”
“Are you sure, boy?”
“Get away from me.
You’re a sick, twisted fuck
Who keeps pissing on my dreams.”

It was a time before humans.
No one had electricity.
Suddenly a thunderbolt pierced the sky,
And God appeared before the dinosaurs.
He kicked their scaly balls and laughed.
He could do whatever he wanted to his pets.

Get away from me.
You’re a sick, twisted fuck
Who keeps pissing on my dreams.

I’ve lived in a dark cave,
Eaten the hearts of monsters,
Lost all my dearest friends.
And today the Devil himself
Sat on the edge of the sidewalk.
He stank like a million rotten penises,
A forest of phalluses covered in slime.
I looked down at him and said, “Fuck you,”
Then pissed straight into his mouth.

Hermit Hemisphere (Poetry)

On my eighth birthday, I made a wish:
“If you are there, oh distant God,
Give me a dinosaur friend.”

What strange fucking beings we are:
Walking piles of meat and bone,
Heading down life’s roads
With hands covered in blood.

On my private island, I’m king and queen.
I live in a cave, alone and unseen.
I have no money, no friends, no sex.
Only my guitar, a knife, and regrets.

I’ll never see Claire again.
Her sweet red hair, her milk-white eyes.
I wonder if she thinks of me
Just as often as I think of her.
I wonder if she’s still alive,
Or if she’s also dead.

I hope she’s happy.
I hope she found love.
I hope she never has to see
The beast that I’ve become.

I can’t blame her for leaving.
I would have done the same.
In her place, I would’ve stabbed my best friend,
And buried him in a cold grave.
The truth is, you can’t love anyone
When you hate yourself.

Somewhere deep inside a mountain
In a hermit hemisphere
Where the sun never shines,
I will live out my days
Trying to find a reason
Why I am still alive.

Review: Vinland Saga

This will not be a traditional review. I finished reading Vinland Saga about an hour ago, and what I mainly want to record is my profound disappointment.

Three years ago, I wrote a review of the then-ongoing series. I have not reread it before writing this, but it should explain well enough why the story once mattered to me. Vinland Saga contained one of the most powerful mid-story transformations I can remember; not necessarily because it was the finest turn ever written, but because of how completely it transformed one story into another while retaining many of the same characters. The first half followed Thorfinn as he pursued revenge and drowned his grief and rage in the life of a warrior. I loved it. The second half is where the story broke apart.

I’ll spoil the whole thing. I don’t care.

Thorfinn renounced killing and eventually came to treat armed defence itself as a betrayal of his ideals. As a personal vow, that was his prerogative. If he wanted to stand still and allow someone to batter his skull rather than kill in self-defence, he was free to do so. But Thorfinn was no longer responsible only for himself. He had accepted responsibility for an entire settlement, and he expected everyone within it to live under the consequences of his oath. He sailed across an ocean to found a colony beside native Americans whose land, customs, beliefs, fears, and political interests he could not control. He had no credible answer for what would happen when the two societies clashed over property, weapons, ethnicity, religion, ways of life. Things were already deteriorating when disease came, and it all went predictably to shit.

The quality of the writing nosedived. Characters increasingly became moral mouthpieces. Some lost most of their practical intelligence when the thesis required it.

We also got the typical “Oh God, I killed a man; I’m spiritually ruined forever” beat from a major character who had been fighting men who were killing members of his community.

My disconnect from Thorfinn became extreme. He was opaque, and not in the way of a mysterious or deep character; his motivations and feelings no longer felt human. He was certain of his philosophical position while no longer having doubts, fearing sufficiently for his family, or having guilt over the other families endangered by his ideals. His pacifism was, in reality, a dangerous moral experiment, but the manga treated it as a truth whose failures were always someone else’s fault.

There is an extraordinary version of the second half hidden inside this disappointing one: a former killer becomes convinced that violence reproduces itself. He tries to found a society upon radically different principles. Then he discovers that his personal oath isn’t the same as being responsible. He could have remained personally unwilling to kill while confronting the fact that he had brought families into a place where he couldn’t guarantee their safety, he had no authority over the natives, and had no workable response to fear, disease, or cultural incompatibility. He essentially volunteered dozens of people for martyrdom.

Now that the story is over, I mourn what it did with my favorite character: Hild. One of my favorite characters in all of manga. An independent, determined inventor who, when her family was murdered, she managed to survive on her own in the wilds. Once she rejoined a community, she used her abilities as an engineer, hunter, sniper, and protector to help those she cared about.

Hild was the moral counterweight to Thorfinn. She already had the answer to what the protagonist should have become: someone who retained the capacity for violence, understood its cost, and chose carefully when to use it.

The second half of Vinland Saga wanted to tell a profound story about discovering common humanity, yet tried to do so by making most characters involved less psychologically human. As if the author committed to the pacifism bit but couldn’t find honest ways for people to go along as the story required.

And Hild deserved more than to wave goodbye from a boat.

Review: Colorful

I only found out about this little gem yesterday. It’s an anime movie from 2010, and its premise captured me instantly: a sinful soul is given a second opportunity on Earth by being placed in the body of a middle schooler who killed himself. He’s assigned an angel of sorts as a guide, who will determine if the protagonist earns the right to receive another chance at life, or if his soul will instead disappear.

The newly-returned soul wakes up in a hospital bed, watched over by his tearful parents and angry older brother. The protagonist knows nothing about these people, feels no kinship with them, nor does he retain any memories of his previous life that was deemed sinful. He tries to adjust to his new life as the younger son of an unremarkable family in a quiet Japanese town. He discovers that the boy whose body he inhabits was friendless and quiet, spending most of his time painting, for which he had a talent. At school, he’s approached by an ugly, awkward girl whose interest in the protagonist he finds repellent, and by an attractive extroverted girl whom the protagonist finds himself attracted to.

The protagonist is soon told by his heavenly guide the circumstances that led the previous occupant to suicide. The details would be spoilers; in any case, as a result, the protagonist feels himself repulsed and alienated from his new family, and tries to distance himself from the previous occupant of his new body by being himself.

What follows is a small tale of quiet sorrows and private beauty about whether we can live with the failures of other people, and with our own. The mother who betrays her family can also love her son desperately; the boy who has suffered can also be cruel; a life that appears irredeemably gray may still contain colors its owner has stopped being able to see.

As the protagonist behaved in an increasingly nasty manner toward his new mother, I found myself feeling bad for her as well as the rest of his family. I never had a mother whose quiet, dignified sorrow felt so familiar, or a father with whom I could speak and who cared about me. I caught myself thinking that the kid had it good enough: a beautiful town, a relatively ordinary school life, parents who cared about him, and decent people within reach.

The setting is rendered with aching detail; every single location seemed modeled after a real place, and the characters feel like they’re navigating through painted-over photographs. It made me want to be there, to walk along the same sidewalks and witness the same sights.

This story possesses the Japanese sensitivity that I repeatedly find in their fiction and almost never in what’s created around these parts. Although the movie lacks the usual silliness, derangement, and perversion that I’m usually drawn to, it hit me hard, and I suspect it will hit anyone who has ever wanted out and, even after choosing to remain, has continued to feel like a stranger in this place.

Life update (07/30/2026)

This past month, I’ve been spending virtually all my spare time working on my programming projects. I first got seriously into this two years ago, back before Claude Code and Codex existed, and I’ve ended up abandoning more repositories than I’ve kept. Every one of them, however, was a failure I could learn from.

I started out wanting to create stories involving a POV character whom I would control and another character whom I wouldn’t. I wanted to be surprised and inhabit the POV character rather than having to put myself inside every character’s head, so I relied on large language models to play the other character. That eventually became a chat-like interface in which thoughts, intentions, and other details were recorded. It worked very well for what it was, but it broke down when I pushed it toward multi-character scenes, changes of location, object interactions, and so on. I actually posted some of the work produced through that repository here, mainly the Fantasy Cycle on my short stories page.

The character-centric approach didn’t really work, though. While characters should certainly drive a story, there was a vast difference between interacting with characters placed inside settings and producing a coherent overarching narrative. I looked back at the Choose Your Own Adventure books I loved as a child and set up a repository for creating branching interactive stories. This worked very well for what it was. You can see an hour-long video of it in action here.

My mistake with that repository was trying to combine interactive branching storytelling with dramatic act structure. That was a terrible idea, because I discovered that they were essentially opposites. The dramatic structure straightjacketed the available choices, preventing them from straying very far from the intended arc. It also required the system to know where the story was supposed to go. I eventually abandoned the repository (although it works perfectly well at what it does) in favor of a better version of what I had originally intended.

I settled on a new repo that I called continuity-loom. It’s public. In it, I discarded the branching structure, since I had barely used it in the previous repository, and removed every notion of dramatic act structure. What remains is a causality-first, continuity-tracking application for writing stories. You maintain and modify records of characters, objects, locations, consequences, story promises, and so on, all of which feed into the next segment of the ongoing story. Once you accept a segment, you update the records and move on to the next one. It works perfectly, and I consider my original ambition of building an application for AI-assisted fiction writing fully satisfied.

Another fascination of mine has always been worldbuilding. How does one create a compelling fictional world? I had ChatGPT Pro research the subject as deeply as it could, then set out to create a repository that, with Claude Code’s help, would allow me to build a fictional world from nothing. More importantly, it would propagate each new piece of canon through the rest of the existing world wherever necessary, preventing the setting from becoming a collection of isolated facts that didn’t make sense together.

The system worked, and it produced one of my favorite fictional worlds. However, I made the mistake of letting the AI decide most of what entered the setting. I disagreed with some of its decisions, but by then they had become so deeply embedded in the canon that undoing them was extremely difficult. I eventually abandoned that repository.

The lesson I took from that failure was that I needed an interface through which a human remained the primary author deciding what entered the canon. I created another repository with a web interface and got very far with it, only to realize while using it that adding canon wasn’t the central use case I had imagined. What I actually wanted was a way to explore a worldbuilding seed to its fullest, holistically, until it became a complete world with a roster of characters I would not want to tamper with afterward.

I abandoned my worldbuilding ambitions for a while to focus on another fascination of mine, one that had obsessed me before: tabletop games. I have shelves full of them, but none has ever completely captured me. I have always felt that something was missing from even the best of them. I had never seriously considered creating my own tabletop games because it seemed like a tremendous undertaking: a group effort that would probably require formal training. But I decided to try anyway, so I had ChatGPT Pro deeply research what a comprehensive guide to tabletop game design might look like.

I had Claude Code follow that guide, asking for my input whenever necessary, and the results were astonishing. I produced about eleven game prototypes that were far more complex and compelling than I would have thought possible. Then the problems began. My intention was to create a comprehensive statistical-analysis suite that could conclusively prove whether the games were balanced and, if they weren’t, identify exactly where they failed. As I improved the analysis suite, every game began receiving failing verdicts. Those verdicts were legitimate, but when I tried to repair the games by following the guide, a much worse problem emerged: rot.

I had improved the guide literally seventy-eight times (we were on version 0.78 by then) and discovered a rule I should never violate: do not improve a book-like guide solely in response to immediate, live evidence. Doing so only bakes highly specific failures into the guide and adds more paperwork for handling those exact failures. In the end, the guide had become a producer of paperwork that certified other paperwork. Repairing the existing games became impossible.

It was still a valuable lesson. The guide was fundamentally sound; it simply needed to be dismantled. I carefully identified the workflows buried inside the book-like guide, then converted those workflows into Claude Code skills. I finished only a couple of days ago, and today I ran the first pilot. It successfully swept through an entire corpus of two hundred game mechanics and determined which combinations best fit a particular game premise. I think this is a serious winner, something that will allow me to create real tabletop games. I’m now focusing on building the most comprehensive statistical-analysis suite I can, written in Rust, a blazingly fast language.

Throughout the process of creating tabletop games, I realized that I wanted most of them to be supported by serious worldbuilding. I therefore created another book-like guide, this time for building fictional worlds. It worked extremely well and supplied the settings for most of the tabletop prototypes I created. However, I stopped using it when I realized that it was beginning to suffer from the same rot as the tabletop game design guide, because I had been improving it in exactly the same way. It is now isolated in its own repository. I still need to dismantle it into discrete workflows and convert those workflows into Claude Code skills. I’m confident that it will work extremely well once I do.

Recently, though, my fascinations with playing through stories, playing games, and building worlds coalesced into what I believe may be the culmination of everything I had hoped to create but never thought possible: deep RPGs in the vein of Morrowind and Fallout: New Vegas. If I could formalize the creation of tabletop games, why couldn’t I formalize the creation of deep RPGs as well?

I had ChatGPT Pro conduct deep research and build a comprehensive corpus of quests from both games, which are my gold standard for the kind of RPGs I have always loved. Skyrim was a downgrade from their quality. Then I started another repository. This time, I’m not going to repeat my earlier mistakes. There will be no book-length guide written upfront. There will be no abstract process for creating deep RPGs without an actual game serving as the proving ground. I’m building an MVP: a game containing about fifteen interwoven quests that I can playtest through a web application. If that is genuinely achievable, then hundreds of interwoven quests should be achievable too.

The crucial difference is that when Claude Code and Codex participate in a formalized process for creating quests within a game world, you aren’t handing a guide to a human and hoping they will spend the necessary mental energy asking difficult questions about their own design. You don’t have to hope they will repair or remove quests that fail to meet a baseline level of quality. Claude Code and Codex will work tirelessly until everything is right. I hate humans and love AI.

I’m not developing tabletop games and deep RPGs purely out of curiosity, although curiosity alone would be enough to satisfy me. I intend to develop the best games I possibly can and sell them on Steam. That may be a crazy ambition. But it costs only $100 to put a game on Steam, and the fee is returned if the game sells enough. Artwork would be the major obstacle. I would have to rely on AI-generated images at least initially, or release the games through Early Access and tell people that I would hire actual illustrators if the games sold well enough.

Let me tell you something: language models can generate better images than virtually every talented illustrator out there. I should probably be sorry to say that, but I’m not. I have commissioned illustrations on four occasions, and although I liked or even loved the results, the truth is that you can now obtain something better for less than a dollar and in under a minute than you might receive after paying someone online $150–$200 for a single illustration. The commissioned piece probably won’t be as good, and you will also have to deal with misunderstandings and the illustrators’ egos.

One aspiring illustrator asked me to explain why I had chosen another artist’s composition over his. When I explained my reasoning, he simply cut contact. Another illustrator produced preliminary designs for a character, only for me to realize that he had gotten her gender wrong. He had probably been uncertain, but he simply hadn’t asked for clarification. Dealing with people is such a pain, and on top of that, the results simply aren’t good enough.

I’m a programmer. My field has been utterly devastated by AI. Programming now exists largely in name only. You don’t need to look at the code. You build projects using tools, and that’s it. You certainly still need to understand software engineering, but the low-level business of writing code is dead. Stack Overflow, the main hub for programmer interactions for decades, where you went to solve hard programming questions while navigating the egos of the Reddit-like moderators, has gone the way of the dodo. And I’m glad.

Below are illustrations I had a large language model produce for one of the tabletop games I was developing. Good luck finding a person who can draw like this for you, let alone for less than $150 per piece.

No One Lives in the Gutter, Pt. 3 (Fiction)

The SEAT Ibiza is silver in the documents and the color of wet cement everywhere else. My right hand is holding keys. One of them ought to open the car.

I pull the handle. The rubber seal gives all at once, and the cabin exhales at me: paper dust, the boot liner’s rubber, that mineral damp. The kind of familiar that should reassure me and instead sits a half-step to the left of itself. I get in.

A carton rests on the passenger seat. Primary-school workbooks for the shop, the order that came in wrong twice. The belt is pulled across it and drawn tight enough that one side of the cardboard has bowed inward, the corner pressing a crease where the buckle bites. I belted it in myself. I square the manga and Rain at the Crossing on the flat top of the carton, edge to edge, spines aligned.

Beeping. Something complaining at fixed intervals, a small electronic conscience somewhere I can’t place. The carton is belted in properly. I checked.

The engine catches immediately, the little three-cylinder settling into itself. One small tremor passes through the gear lever and stops beneath my hand, palm to the worn place on the knob. I push the lever left. It doesn’t move.

I lift my hand off it. The numbers are still on the gear lever’s knob. One, two, three, four, five. R. They designate positions. I know this like you can know a word’s spelling while it stops meaning anything. They are positions and the positions connect to something: the clutch, the left foot, the road, the drive. I can’t reconstruct the line between my hand and any of it. I need one of the numbers. Which one is supposed to enter it? What would it mean to enter it? What is it?

I’m lying on the back of my head. My shoulder blades are touching something. My heels feel flat and far away. Points of me pressed into a surface I didn’t lie down on. I can’t close my mouth. Hard plastic rests behind my tongue, over it. Tape pulls at one cheek, at the corner of my mouth, a small constant drag. My tongue is dry past dry, my lips cracked into the dryness. I begin to swallow and the swallow doesn’t finish, snagged somewhere on the plastic, abandoned halfway.

A breath happens before I choose it, fills me without my asking.

A voice. Close. “Squeeze my hand. Squeeze and let go.”

I squeeze. I think I squeeze. I was told to do so. There’s the idea of fingers against mine, and I send the command down the long dark corridor toward my hand. I can’t tell if anything moved. Whether I’m holding fingers, or they are holding me, or letting go is something my body knows how to do.

“Good,” the voice says. “Again.”

Again means there was a first time.

The tape goes first. A strip of my cheek is suddenly cold where the rest of my face isn’t, as if that one rectangle had been left outside in the wrong weather. Then the thing in my throat moves before it leaves, hauling a gag up through me, and the long shape draws back and out and is gone, leaving the space scraped along its whole length, a hallway with the paint dragged off the walls.

Something clear settles over my nose and mouth. Plastic again, lighter. Cupped.

A young woman beside the bed. I find the shape of her in the blur and hold to it.

“Where am I,” I ask.

My mouth makes the words correctly, the lips and tongue arranging into the right order. I’m almost sure. But only breath comes back to me. Air going over the ruined hallway. I don’t know if the failure is in my throat, in my ears, or in whether she’s even attending to me.

She bends toward the machine, or toward me, and a badge swings out from her chest on its cord and turns its blank back to me, white, faceless. A strand of her hair has come loose and touches the corner of her mouth and stays there as if glued. Her hands are busy, so she can’t move the strand from her mouth.

She’s saying something. The shape of a question, rising at the end.

“What year is it?”

A year has four numbers. I know that much. I hold onto it like I’d hold onto a railing in the dark. I should be able to produce four numbers. My eyes go around the room for help. A number lit on something to my left. Green. Ninety-seven. A label. Eighty-one. Sixteen, smaller, in a corner. None of them is long enough. They’re pieces of other things, and they don’t add up to the answer.

Donostia. My mother’s voice. Behind it, a moment late, the smell of her hand cream. Her face, near, tips and rights itself, and each time that it drifts out of the small circle I can hold in focus, she brings it back, slides herself into the narrow place where I can keep her, like you’d move a print under a lamp.

“We’re in Donostia.” Her voice goes on low and careful. “You were coming to us. There was an accident with the car. But you’re here now. You’re awake, and we’re here, your dad and me, we’re both here.”

An accident with the car. I reach for a part I can hold. I find one. Rear left. The pale paint caught in the stippled plastic. I cleaned it until the cloth stopped coming away white. The bumper gave under my thumb and came back. It wasn’t cracked. The pillar by the loading bay, the bookstore, the low concrete and the long pale smear, and I never paid to have it fixed because there was no need, the plastic was sound.

“Not cracked,” I tell her.

She leans in close to the clear plastic over my mouth. I watch her listen. She draws back a little and her hand comes to my hair.

“Don’t strain your throat. Don’t talk. You don’t have to talk.”

The ceiling moves. A panel slides past, then a fluorescent fixture arrives directly over my eyes and blooms white, then drains away behind my head, going somewhere I can’t follow. Another panel. Another light.

We turn. The ceiling goes sideways but my stomach keeps going straight. The blanket has been pulled hard around my toes on one side, a fierce knot of pressure that I can locate with precision while the rest of me stays vague, a body reported secondhand. I want to free the toes.

A forehead comes into frame. Then eyes, close. Someone leans nearer and the chin is gone, off the bottom edge, and they’re speaking. Then they’re gone before I have finished building them.

The sound closes in around us, the corridor’s openness folding down to something tight and boxed, and my body becomes briefly lighter, then resettles as if heavier than it was. I think of the word “lift” and then I’m out of it and the ceiling is wide again.

A voice somewhere over me is counting. I only catch the end.

“—three.”

On three, the sheet beneath me draws tight, and I move sideways all at once, the length of me carried over. They place me on a hard surface. Shoulder blades, the base of my spine, my heels, the back of my skull; each one presses up, announcing itself.

Hands settle my head into a shallow cradle. Something firm pushes against one temple, then the other, packing me in so I can’t turn. A piece comes down over my face without touching it, a curve of plastic close above, and a single bar splits what little room is left into two. A rubber bulb ends up in my right hand, and my fingers are folded around it. A voice says it stops everything. If I squeeze it, it stops. They ask me if I understand. I hold the small, soft weight, and try to hold on to that fact.

They put something in my ears. The voices thin out, go far and muffled. Then pads press my outer ears flat against my skull. The table moves and I go feetfirst, or headfirst, I can’t tell, into a narrow white curve. I can’t see the opening anymore, only the smooth pale ceiling inches from my nose.

A male voice, distant through the plugs: don’t move.

An itch under the cradle at the back of my head, exactly where I can’t reach and I must not shift to scratch. My jaw wants to tremble. My throat, scraped raw, wants to cough. I hold it all in.

Noise begins. Eight blunt blows, flat and hard. A pause. Eight again. I lie still under them. A rapid buzzing lays itself over a lower hum, two textures stacked, and then a long single tone that pulses without stopping. The hammering returns, violent, fast, and quits mid-pattern as if something gave up. In the gap I can hear a fan, and my own breathing, loud and close inside the curve. The sounds move into the table, into the cradle under my skull, until they stop coming from any direction and simply happen inside the bones of my face.

I try to put together the pieces: the count, the sheet, the hard table, the hammering. I try to read off them what happened, what brought me here, what’s broken. But every clue comes apart before it joins the next.

Out of the noise, words: Rain at the Crossing. They arrive whole like nothing else has. A surface I could climb to, if I could find my hands. I hold those words above the hammering. Is it a title. It has the shape of a title. It feels like a coastline I stood on once and can no longer locate, a shore that was there and now is only water.

The noise stops. In the quiet, the male voice comes back, far away through the packing in my ears.

“That one is finished. You’re doing well.” A pause. “Two more minutes. Don’t move.”

Alcohol first. The sharp kind that means a swab, something being cleaned. When the sharpness thins, under it, my mother’s smell: hand cream. The top of her head, the reading glasses pushed up into the gray, two small lenses catching the fluorescent light. She’s turned away from me, toward the deeper voice.

“What’s normal for him?” the voice says.

“The pause is normal,” my mother says. “He does that. He stops while he chooses the word. But he keeps looking at you while he does it. That’s the difference. He didn’t lose the question just now.”

What question? I try to keep looking at her and the head goes blurry at the edges.

White. A nurse, half-turned toward the door, a shape leaving while it speaks.

“Any pain?”

Before I’ve consulted anything, my mouth says I’m fine, like a reflex tripped by the door opening. My knee doesn’t agree. There’s a band around my ribs. My left shoulder exists wrong. But I’ve already said it.

“Ask him while you’re still facing him,” my mother says to the nurse, not unkind. “If he thinks he’s keeping you, he’ll say he’s fine. He always says he’s fine when someone’s got their hand on the door.”

The mask is gone. I notice it as air on my upper lip. Someone put a tray near my right hand. Steam, or the memory of steam. The color of food.

“He’ll tell you he isn’t hungry before he tells you swallowing hurts,” my mother says. “Ask him which one it is. Before you write that he refused.”

My mother tells them who I am. I listen because I don’t know.

“He works in a bookshop.” My mother has moved; her voice comes from the left side of the room. “He’s a comic artist as well. Published. That’s work. I don’t want it written down as a hobby.”

To my right, lower, my father’s voice. I’d recognize it in any dark.

“Right-handed.”

“I’ll put it in the occupational therapy referral,” the nurse says.

My mother tells them I draw. The hand they mean is lying open on the sheet. A red light clipped to one finger, glowing through the nail. The hand isn’t holding a pen.

Dark. A back ahead of me. A woman’s back, a coat, walking. An underpass, the tiled cold of one, her getting smaller. Maialen. I’m behind. I’ve failed at something I made, something I drew, and the failure pulls me down inside my body. It’s the same as whatever broke in me. I can’t pull them apart.

A crackle of plastic beside me. My father’s hands: the hair across their backs, the creases gone dark around the nails, the two pale scars. He’s holding a clear bag with a white sticker, and on the sticker my own name in printed letters.

He works through it against a paper he keeps glancing at.

“Wallet.” Set aside. “Phone.” Set aside. “Shoe.” A pause while he finds the other, turns it. “Other shoe.” Both whole, paired, laces still tied.

My father lifts the shirt. It falls open from cuff to collar along two clean straight lines, cut, scissors, someone in a hurry. He brings the two halves together anyway, matches them, smooths it once with the flat of his hand, and folds the ruined thing as if it were going back in a drawer.

Then the jacket. He turns it in the light. A stain across it, stiffened, dried down to near brown, near black.

The guilt arrives ahead of the sentence that would hold it. My breath answers first, shortening, climbing high in the chest where the ribs don’t want it. I did something. I can’t find the shape of it, but it’s pressing the way a bruise tells you about itself before you remember the corner you walked into.

I’m holding a hand, or it’s holding mine. My fingers close down on it harder. Skin, warm. My mother’s.

The sound, a small electronic complaint at fixed distances, has been easy to set aside with the coughs and the chatter and the wheels somewhere. Now the distances are closing. Note. Note. Note. The gaps between them shrink, and the sound swells until it becomes the largest thing in the room, larger than the ceiling I don’t recognize, larger than the fluorescent light.

A man sits to my right. A shoulder, a bent head, a pen moving carefully on a small page. My father. Writing something down.

“Did I hurt anyone?”

It comes out of my mouth thin, scraped.

The pen stops.

“No. You were alone in the car. No other vehicle was involved. Nobody else was hurt.”

My mother’s grip shifts in mine, and her voice comes softer from above.

“A man stopped, almost right away. He stayed with you. He stayed until the ambulance came.”

The high breath drops a little lower. My fingers give by degrees as if letting go of something they had been gripping in sleep. The notes spread until the sound shrinks down again to background behind the chatter, complaining at its fixed intervals about nothing in particular.

The dark resolves into a face above me, looking down, calm. My father. More stubble; the line has gone gray and unminded. On his chest, a sticker is curling up at one corner, a visitor’s badge losing its hold.

“Did I hurt anyone?”

My voice comes out steadier, sitting in my throat instead of leaking out.

“No. You’re in Donostia Hospital. You were in a car crash. You were alone in the car. Nobody else was hurt. You can sleep.”

There’s no one beside the bed. The chairs are empty. By the water cup, propped against it, a card: a piece of folded paper, my father’s block capitals pressed hard enough to read at this distance.

HOSPITAL – DONOSTIA
YOU WERE IN A CAR CRASH
YOU WERE ALONE IN THE CAR
NO OTHER VEHICLE WAS INVOLVED
NO ONE ELSE WAS HURT
YOUR PARENTS KNOW WHERE YOU ARE

By the time I reach the bottom, the top has gone soft, the first line loosening its grip, and I go back up to hold it again. The second time, my eyes find the fifth line first, before the place name, before the reference to my parents. NO ONE ELSE WAS HURT.

The physiotherapist taps the bed’s brake with the toe of her shoe. The rail comes down, then the bed sinks a notch under me. Another. She’s saying where each of my parents should stand, mother on this side, father at the shoulder, as if arranging furniture that might fall.

“Where do you want my hand?” my father asks.

When my feet come over the edge, the room tilts toward the window. My head is the heaviest part of me, a sandbag at the top of a thin pole, and the mattress edge cuts a hard line across the backs of my thighs. One heel finds the floor before I have seen it arrive. The physiotherapist’s hand guides my other heel down beside it. The rubber dots on the hospital socks grip and let go against tile. My feet are hot, swarming with pins.

The doorframe starts sliding sideways. The voices thin out, go small and far, and my own pulse climbs up into my ear and gets louder than all of them.

“Are you dizzy?” the woman asks.

“I’m fine.”

The words are out before I can check.

“He’s not fine,” the woman says. “Hold him there. Both of you. Until it passes.”

When the physiotherapist says it’s time to stand, I discover that standing has come apart into pieces that used to happen on their own and now want instructions. My quadriceps shake before they’ve agreed to carry me. I try to fix the shaking by locking my knees.

“Soften them,” the woman says. “Don’t lock.”

When I take some of my weight off the hands that hold me, to prove I can, I only slide off the line that was keeping me upright. The painful ribs make every breath a bargain: I can balance, or I can breathe in. Gravity now wants me to administer it by hand, each second.

The hands turn me, lower me, and the wheelchair takes me at the backs of the knees.

The fan in the bathroom ceiling holds one note under everybody’s breathing. One fluorescent strip above, its twin laid in the mirror. The rail is cold steel under my palm. Soap, disinfectant, the wet-cardboard smell of used towels.

The mirror gives me a face. A shaved strip cut through the hairline. Staples pulling the skin into small puckers, evenly spaced. Antiseptic dried yellow-brown into stiff hair. A bruise whose middle is one color and whose edges are another. Hollows under the cheekbones, at the temples.

The image moves when I move, with no delay. I could draw it. I can see the construction: the line that establishes the swelling, the beard rendered as shadow instead of mass, the staples giving the skull its little rhythm, the split lower lip, the eyes.

I raise a hand. The hand in the glass raises. I touch the swelling on my cheek and feel my own stubble and the hot tight skin under it. What I can’t find is the part where it’s mine. The face shows what happens. It doesn’t contain the man who drove that car. I arrange my mouth into expressions I think I own, to see if one of them fits, like you’d try keys.

“That doesn’t look like me,” I say.

“It does,” my mother says behind me, “when you stop trying to arrange your mouth.”

“You lost weight,” my father says. “The left side’s still swollen. They said it’ll go down. You can put the weight back on.”

I’m not asking about the weight or the swelling. I’m asking about the man who chose to drive, whom I can’t find anywhere in this body, and whether he’s the same one looking back out of the glass.


Author’s note: today’s songs are “Everything in Its Right Place” by Radiohead, and “Janela bat” by Gorka Urbizu.